Moreau David
Psychology Department, Princeton University, Princeton, NJ 08544, USA.
Q J Exp Psychol (Hove). 2013;66(7):1399-413. doi: 10.1080/17470218.2012.744761. Epub 2012 Nov 19.
Block videogame training has consistently demonstrated transfer effects to mental rotation tasks, yet how variations in training influence performance with different stimuli remains unclear. In this study, participants took mental rotation assessments before and after a 3-week training programme based on 2D or 3D block videogames. Assessments varied in terms of dimensionality (2D or 3D) and stimulus type (polygon or body). Increases in videogame scores throughout training were correlated with mental rotation improvements. In particular, 2D training led to improvements in 2D tasks, whereas 3D training led to improvements in both 2D and 3D tasks. This effect did not depend on stimulus type, demonstrating that training can transfer to different stimuli of identical dimensionality. Interestingly, traditional gender differences in 3D mental rotation tasks vanished after 3D videogame training, highlighting the malleability of mental rotation ability given adequate training. These findings emphasize the influence of dimensionality in transfer effects and offer promising perspectives to reduce differences in mental rotation via designed training programmes.
方块电子游戏训练一直显示出对心理旋转任务的迁移效应,但训练中的变化如何影响对不同刺激的表现仍不清楚。在本研究中,参与者在基于二维或三维方块电子游戏的为期3周的训练计划前后进行了心理旋转评估。评估在维度(二维或三维)和刺激类型(多边形或身体)方面有所不同。整个训练过程中电子游戏分数的提高与心理旋转能力的改善相关。特别是,二维训练导致二维任务表现的改善,而三维训练导致二维和三维任务表现均有改善。这种效应不依赖于刺激类型,表明训练可以迁移到相同维度的不同刺激上。有趣的是,三维心理旋转任务中传统的性别差异在三维电子游戏训练后消失了,突出了在充分训练下心理旋转能力的可塑性。这些发现强调了维度在迁移效应中的影响,并为通过设计训练计划减少心理旋转差异提供了有前景的观点。