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俄罗斯方块游戏与视觉空间工作记忆之间的选择性关联:一项初步调查。

Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation.

作者信息

Lau-Zhu Alex, Holmes Emily A, Butterfield Sally, Holmes Joni

机构信息

Medical Research Council Cognition and Brain Sciences Unit Cambridge UK.

Social, Genetic and Developmental Psychiatry Centre, Institute of Psychiatry, Psychology and Neuroscience King's College London London UK.

出版信息

Appl Cogn Psychol. 2017 Jul-Aug;31(4):438-445. doi: 10.1002/acp.3339. Epub 2017 Jul 12.

DOI:10.1002/acp.3339
PMID:29540959
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5836929/
Abstract

Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non-verbal reasoning, verbal and visuospatial short-term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Published by John Wiley & Sons Ltd.

摘要

近期的实验和临床研究表明,玩俄罗斯方块游戏能够扰乱心理意象的适应不良形式,因为俄罗斯方块会在有助于形成意象的视觉空间工作记忆(WM)中争夺有限的认知资源。俄罗斯方块的表现是否与视觉空间工作记忆存在选择性关联仍有待检验。在本研究中,年轻成年人(N = 46)完成了六项标准化测试,这些测试用于衡量言语和非言语推理、言语和视觉空间短期记忆以及言语和视觉空间工作记忆。他们还玩了俄罗斯方块。与视觉空间工作记忆资源支持俄罗斯方块游戏这一假设一致,俄罗斯方块得分与视觉空间工作记忆表现之间存在显著的中度正相关,而与其他认知能力测试无关。研究结果表明,玩俄罗斯方块游戏涉及视觉空间工作记忆中的存储和处理资源。这些初步结果可为涉及电脑游戏的干预措施提供参考,以扰乱适应不良视觉意象的发展,例如创伤的侵入性记忆。© 2017作者。由约翰·威利父子有限公司出版。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/23fb/5836929/8915b74feaa1/ACP-31-438-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/23fb/5836929/9fe623fd79f4/ACP-31-438-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/23fb/5836929/8915b74feaa1/ACP-31-438-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/23fb/5836929/9fe623fd79f4/ACP-31-438-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/23fb/5836929/8915b74feaa1/ACP-31-438-g002.jpg

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'I Can't Concentrate': A Feasibility Study with Young Refugees in Sweden on Developing Science-Driven Interventions for Intrusive Memories Related to Trauma.“我无法集中注意力”:一项针对瑞典年轻难民的可行性研究,旨在开发针对与创伤相关的侵入性记忆的科学驱动干预措施。
Behav Cogn Psychother. 2017 Mar;45(2):97-109. doi: 10.1017/S135246581600062X.
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Comparing a new visuospatial intervention administered 3 days after a trauma film to reduce the occurrence of intrusive visual memories: a single-center randomized, controlled trial in healthy participants.
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Randomized clinical trial on the effects of a computerized cognitive training for pediatric patients with acquired brain injury or congenital malformation.一项关于计算机认知训练对后天性脑损伤或先天性畸形的儿科患者影响的随机临床试验。
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