Department of Psychology, Queen's University, 62 Arch Street, Kingston, Ontario, K7L 3N6, Canada.
Eur J Neurosci. 2013 Apr;37(7):1103-11. doi: 10.1111/ejn.12115. Epub 2013 Jan 8.
In the visual system of invertebrates and vertebrates there are specialised groups of motion-sensitive neurons, with large receptive fields, which are optimally tuned to respond to optic flow produced by the animals' movement through the 3-D world. From their response characteristics, shared frame of reference with the vestibular or inertial system, and anatomical connections, these neurons have been implicated in the stabilisation of retinal images, the control of posture and balance, and the animal's motion trajectories through the world. Using standard electrophysiological techniques and computer-generated stimuli, we show that some of these flow-field neurons in the pretectal nucleus lentiformis mesencephali in pigeons appear to be processing motion parallax. Two large overlapping planes of random dots moving independently were used to simulate motion parallax, in which one with larger dots was moved fast and the other with smaller dots was moved slowly in the opposite direction. Their neural responses to these two superimposed planes were facilitated above those produced by a single plane of moving dots and those produced by two layers moving in the same direction. Furthermore, some of these neurons preferred backward motion in the visual field and others preferred forward motion, suggesting that they may separately code visual objects 'nearer' and 'farther' than the stabilised ('on') plane during forward translational motion. A simple system is proposed whereby the relative activity in 'near', 'far' and 'on' populations could code depth through motion parallax in a metameric manner similar to that employed to code color vision and stereopsis.
在无脊椎动物和脊椎动物的视觉系统中,存在着专门的运动敏感神经元群体,它们具有较大的感受野,对动物在三维世界中运动产生的光流最敏感。从它们的反应特性、与前庭或惯性系统的共同参照系以及解剖学联系来看,这些神经元参与了视网膜图像的稳定、姿势和平衡的控制,以及动物在世界中的运动轨迹。使用标准的电生理技术和计算机生成的刺激,我们表明,鸽子中中脑被盖 Lentiformis 核中的一些流场神经元似乎正在处理运动视差。两个大的重叠随机点平面独立移动,用于模拟运动视差,其中一个点较大的平面快速移动,另一个点较小的平面以相反的方向缓慢移动。与单个运动点平面和两个以相同方向运动的层产生的反应相比,它们对这两个叠加平面的神经反应得到了促进。此外,这些神经元中的一些更喜欢视野中的向后运动,而另一些则更喜欢向前运动,这表明它们可能分别编码视觉物体在向前平移运动期间比稳定(“开”)平面“更近”和“更远”。提出了一个简单的系统,其中“近”、“远”和“开”群体的相对活动可以通过运动视差以类似于编码颜色视觉和立体视觉的方式对深度进行编码。