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使用人形机器人提高自闭症谱系障碍青少年注意力和社交技能的可行性。

Feasibility of using a humanoid robot for enhancing attention and social skills in adolescents with autism spectrum disorder.

作者信息

Jordan Kimberlee, King Marcus, Hellersteth Sophia, Wirén Anna, Mulligan Hilda

机构信息

Industrial Research Ltd, Christchurch, New Zealand.

出版信息

Int J Rehabil Res. 2013 Sep;36(3):221-7. doi: 10.1097/MRR.0b013e32835d0b43.

Abstract

This study investigated the use of robotic technology for promoting attention, communication and social skills in adolescents with autism spectrum disorder (ASD). Attention, communication and social skills were measured while participants played a memory card matching game (Face Match) using (a) a humanoid robot, (b) a Smart Board and (c) playing cards. Three participants with ASD and three with other cognitive impairments were recruited from a secondary school with a special needs unit. Participants were paired such that one of each pair had a diagnosis of ASD and Face Match was played in these pairs for ∼15 min, with a game organizer present. On 3 separate days, video recordings were made as the participants played Face Match; a different game mode (robot, Smart Board, playing cards) was used each day. A system for categorizing attention, communication and social skills was developed that described 16 subcategories of interactions and intra-actions. In general, participants with ASD showed highly individualized patterns of behaviour in the three different modes. However, repetitive behaviour was reduced in participants with ASD when using both the robot and the Smart Board compared with playing cards. We show that it is feasible to use a robot to assist teaching of social skills to adolescents with ASD, but suggest that the robot features could be further explored and utilized.

摘要

本研究调查了使用机器人技术来促进自闭症谱系障碍(ASD)青少年的注意力、沟通和社交技能。在参与者使用(a)人形机器人、(b)智能白板和(c)扑克牌玩记忆卡配对游戏(面部配对)时,对他们的注意力、沟通和社交技能进行了测量。从一所设有特殊需求单元的中学招募了三名患有ASD的参与者和三名患有其他认知障碍的参与者。参与者两两配对,使得每对中的一人被诊断患有ASD,并在有游戏组织者在场的情况下,让这些配对的参与者玩约15分钟的面部配对游戏。在3个不同的日子里,当参与者玩面部配对游戏时进行了录像;每天使用不同的游戏模式(机器人、智能白板、扑克牌)。开发了一种用于对注意力、沟通和社交技能进行分类的系统,该系统描述了16种互动和内部行为的子类别。总体而言,患有ASD的参与者在三种不同模式下表现出高度个性化的行为模式。然而,与使用扑克牌相比,患有ASD的参与者在使用机器人和智能白板时重复行为有所减少。我们表明,使用机器人协助对患有ASD的青少年进行社交技能教学是可行的,但建议可以进一步探索和利用机器人的功能。

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