Faisman Arthur, Langer Michael S
School of Computer Science, McGill University, Montreal, QC, Canada.
J Vis. 2013 Apr 12;13(5):10. doi: 10.1167/13.5.10.
The human visual system has a remarkable ability to perceive three-dimensional (3-D) surface shape from shading and specular reflections. This paper presents two experiments that examined the perception of local qualitative shape under various conditions. Surfaces were rendered using standard computer graphics models of matte, glossy, and mirror reflectance and were viewed from a small oblique angle to avoid occluding contour shape cues. The subjects' task was to judge whether a marked point on each surface lay on a local hill or valley. In the first experiment, performance was lower for glossy surfaces than matte surfaces, which is contrary to findings in previous studies of quantitative shape. For mirror surfaces, performance was high despite the absence of occluding contours, and performance was increased when the environment map was brighter in the upper hemisphere as in a natural environment. The second experiment examined how subjects resolve a depth-reversal shape ambiguity where surfaces can be either upward or downward facing. An upward-facing surface prior that is known to exist for matte surfaces was also found to exist for glossy and mirror surfaces. Subjects relied entirely on this prior to resolve the depth-reversal ambiguity for matte and glossy surfaces, but relied on perspective cues as well for mirror surfaces.
人类视觉系统具有从阴影和镜面反射中感知三维(3-D)表面形状的非凡能力。本文介绍了两项实验,研究了在各种条件下局部定性形状的感知。使用具有哑光、光泽和镜面反射的标准计算机图形模型渲染表面,并从小倾斜角度观察以避免遮挡轮廓形状线索。受试者的任务是判断每个表面上的标记点是位于局部山丘还是山谷上。在第一个实验中,光泽表面的表现低于哑光表面,这与先前定量形状研究的结果相反。对于镜面表面,尽管没有遮挡轮廓,但表现良好,并且当环境地图在上半球更亮时,如在自然环境中,表现会提高。第二个实验研究了受试者如何解决深度反转形状的模糊性,即表面可以朝上或朝下。已知存在于哑光表面的朝上表面先验也被发现存在于光泽和镜面表面。受试者完全依靠这个先验来解决哑光和光泽表面的深度反转模糊性,但对于镜面表面也依靠透视线索。