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哑光和光泽复杂形状的明度感知。

Lightness perception for matte and glossy complex shapes.

作者信息

Toscani Matteo, Valsecchi Matteo, Gegenfurtner Karl R

机构信息

Abteilung Allgemeine Psychologie, Justus-Liebig-Universität Giessen, Otto-Behaghel-Str. 10F, 35394 Giessen, Germany.

Abteilung Allgemeine Psychologie, Justus-Liebig-Universität Giessen, Otto-Behaghel-Str. 10F, 35394 Giessen, Germany.

出版信息

Vision Res. 2017 Feb;131:82-95. doi: 10.1016/j.visres.2016.12.004. Epub 2017 Jan 13.

Abstract

Humans are able to estimate the reflective properties of the surface (albedo) of an object despite the large variability in the reflected light due to shading, illumination and specular reflection. Here we first used a physically based rendering simulation to study how different statistics (i.e. percentiles) based on the luminance distributions of matte and glossy objects predict the overall surface albedo. We found that the brightest parts of matte surfaces are good predictors of the surface albedo. As expected, the brightest parts led to poor performance in glossy surfaces. We then asked human observers to sort four (2 matte and 2 glossy) objects in a virtual scene in terms of their albedo. The brightest parts of matte surfaces highly correlated with human judgments, whereas in glossy surfaces, the highest correlation was achieved by percentiles within the darker half of the objects' luminance distributions. Furthermore, glossy surfaces tend to appear darker than matte ones, and observers are less precise in judging their lightness. We then manipulated different bands of the virtual objects' luminance distributions separately for glossy and matte surfaces. Modulating the brightest parts of the luminance distributions of the glossy surfaces had a limited impact on lightness perception, whereas it clearly influenced the perceived lightness of the matte objects. Our results demonstrate that human observers effectively ignore specular reflections while evaluating the lightness of glossy objects, which results in a bias to perceive glossy objects as darker.

摘要

尽管由于阴影、光照和镜面反射导致反射光存在很大差异,但人类仍能够估计物体表面的反射特性(反照率)。在此,我们首先使用基于物理的渲染模拟来研究基于哑光和光泽物体的亮度分布的不同统计量(即百分位数)如何预测整体表面反照率。我们发现,哑光表面最亮的部分是表面反照率的良好预测指标。不出所料,最亮的部分在光泽表面的预测效果不佳。然后,我们让人类观察者在虚拟场景中根据四个物体(2个哑光和2个光泽)的反照率进行分类。哑光表面最亮的部分与人类判断高度相关,而在光泽表面,物体亮度分布较暗的一半内的百分位数与人类判断的相关性最高。此外,光泽表面往往比哑光表面看起来更暗,并且观察者在判断其亮度时不太精确。然后,我们分别对光泽和哑光表面的虚拟物体亮度分布的不同波段进行了调整。调节光泽表面亮度分布的最亮部分对亮度感知的影响有限,而它明显影响了哑光物体的感知亮度。我们的结果表明,人类观察者在评估光泽物体的亮度时有效地忽略了镜面反射,这导致将光泽物体感知为更暗的偏差。

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