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利用时分和空间平铺技术实现全息增强现实中的视角放大

Viewing-angle enlargement in holographic augmented reality using time division and spatial tiling.

作者信息

Liu Yuan-Zhi, Pang Xiao-Ning, Jiang Shaoji, Dong Jian-Wen

机构信息

State Key Laboratory of Optoelectronic Materials and Technologies, Sun Yat-sen University, Guangzhou 510275, China.

出版信息

Opt Express. 2013 May 20;21(10):12068-76. doi: 10.1364/OE.21.012068.

Abstract

Viewing angle enlargement is essential for SLM-based 3D holographic display. An idea of constructing equivalent-curved-SLM-array (ECSA) is proposed by linear phase factor superimposition. Employing the time division and spatial tiling (TDST) techniques, an ECSA-based horizontal 4f optical system is designed and built. The horizontal viewing angle of a single SLM is increased to 3.6 times when retaining the same hologram area. An interlaced holographic display technique is developed to remove the flicker effect. Holographic augmented reality is performed using the TDST system. Floating holographic 3D image with parallax and accommodation effects is achieved. Both TDST and interlaced technique may extend to multiple SLMs system to achieve larger viewing angle.

摘要

视角扩展对于基于空间光调制器(SLM)的3D全息显示至关重要。通过线性相位因子叠加提出了构建等效曲面SLM阵列(ECSA)的想法。采用时分和空间平铺(TDST)技术,设计并搭建了基于ECSA的水平4f光学系统。在保持全息图面积不变的情况下,单个SLM的水平视角增大到了3.6倍。开发了一种隔行全息显示技术以消除闪烁效应。使用TDST系统实现了全息增强现实。实现了具有视差和调节效果的浮动全息3D图像。TDST和隔行技术都可以扩展到多个SLM系统以实现更大的视角。

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