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一种使用手绘界面与消费级中央处理器的交互式全息投影系统。

An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU.

作者信息

Nishitsuji Takashi, Kakue Takashi, Blinder David, Shimobaba Tomoyoshi, Ito Tomoyoshi

机构信息

Faculty of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino, Tokyo, 191-0065, Japan.

Garduate School of Engineering, Chiba University, 1-33 Yayoicho, Inage-ku, Chiba, 263-8522, Japan.

出版信息

Sci Rep. 2021 Jan 8;11(1):147. doi: 10.1038/s41598-020-78902-1.

DOI:10.1038/s41598-020-78902-1
PMID:33420135
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7794516/
Abstract

Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)-which are displayed on an SLM as a diffraction pattern-are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer's CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 [Formula: see text] 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9-9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.

摘要

全息术是一种用于逼真三维(3D)显示的有前途的技术,因为它能够使用空间光调制器(SLM)重放从物体反射的光。然而,计算计算机生成全息图(CGH)所需的巨大计算量——这些全息图以衍射图案的形式显示在SLM上——对于实际应用(例如用于远程导航系统的交互式3D显示)来说是一个重大问题。在此,我们展示了一种使用电子全息术的交互式3D显示系统,该系统可以在消费者的中央处理器(CPU)上运行。所提出的系统将一种针对线条绘制的3D物体的高效快速CGH计算算法与帧间差分相结合,这样,仅使用CPU就可以交互式地回放手写在绘图板上的线条绘制物体的轨迹。在该系统中,我们使用了一个具有1920×1080像素且像素间距为8μm×8μm的SLM、一个绘图板作为接口以及一个英特尔酷睿i9 - 9900K 3.60 GHz的CPU。使用手写输入数据集进行的数值和光学实验表明,所提出的系统能够以足够的交互性和图像质量实时再现手写3D图像。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/fe8a19df6ea1/41598_2020_78902_Fig10_HTML.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/c2d7297f1918/41598_2020_78902_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/e021ae6950ca/41598_2020_78902_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/8c1a68052633/41598_2020_78902_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/fe8a19df6ea1/41598_2020_78902_Fig10_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/747a76e006a4/41598_2020_78902_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/e3011c206fce/41598_2020_78902_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/869e9512979b/41598_2020_78902_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/8591f8b7cc4d/41598_2020_78902_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/1074c83e6864/41598_2020_78902_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/35e5cab26a8a/41598_2020_78902_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/c2d7297f1918/41598_2020_78902_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/e021ae6950ca/41598_2020_78902_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/8c1a68052633/41598_2020_78902_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b388/7794516/fe8a19df6ea1/41598_2020_78902_Fig10_HTML.jpg

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本文引用的文献

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