Gogel W C
Department of Psychology, University of California, Santa Barbara 93106.
Percept Psychophys. 1990 Aug;48(2):105-23. doi: 10.3758/bf03207077.
The geometry of perceived space (phenomenal geometry) is specified in terms of three basic factors: the perception of direction, the perception of distance or depth, and the perception of the observer's own position or motion. The apparent spatial locations of stimulus points resulting from these three factors thereupon determine the derived perceptions of size, orientation, shape, and motion. Phenomenal geometry is expected to apply to both veridical and illusory perceptions. It is applied here to explain a number of representative illusions, including the illusory rotation of an inverted mask (Gregory, 1970), a trapezoidal window (Ames, 1952), and any single or multiple point stimuli in which errors in one or more of the three basic factors are present. It is concluded from phenomenal geometry that the size-distance and motion-distance invariance hypotheses are special cases of the head motion paradigm, and that proposed explanations in terms of compensation, expectation, or logical processes often are unnecessary for predicting responses to single or multiple stimuli involving head or stimulus motion. Two hypotheses are identified in applying phenomenal geometry. It is assumed that the perceptual localization of stimulus points determines the same derived perceptions, regardless of the source of perceptual information supporting the localizations. This assumption of cue equivalence or cue substitution provides considerable parsimony to the geometry. Also, it is assumed that the perceptions specified by the geometry are internally consistent. Departures from this internal consistency, such as those which occur in the size-distance paradox, are considered to often reflect the intrusion of nonperceptual (cognitive) processes into the responses. Some theoretical implications of this analysis of phenomenal geometry are discussed.
感知空间的几何学(现象几何学)由三个基本因素确定:方向感知、距离或深度感知以及观察者自身位置或运动感知。由这三个因素产生的刺激点的表观空间位置随即决定了大小、方向、形状和运动的派生感知。现象几何学有望适用于真实感知和错觉感知。在此应用它来解释一些具有代表性的错觉,包括倒置面具的错觉旋转(格雷戈里,1970年)、梯形窗口(阿姆斯,1952年)以及存在三个基本因素中一个或多个因素错误的任何单点或多点刺激。从现象几何学得出的结论是,大小 - 距离和运动 - 距离不变性假设是头部运动范式的特殊情况,并且对于预测涉及头部或刺激运动的单点或多点刺激的反应,通常无需用补偿、期望或逻辑过程等提出的解释。在应用现象几何学时确定了两个假设。假定刺激点的感知定位决定相同的派生感知,无论支持定位的感知信息来源如何。这种线索等效性或线索替代的假设为几何学提供了相当大的简约性。此外,假定几何学所确定的感知在内部是一致的。偏离这种内部一致性,例如在大小 - 距离悖论中出现的情况,通常被认为反映了非感知(认知)过程对反应的干扰。讨论了这种现象几何学分析的一些理论含义。