Vine Samuel J, McGrath John S, Bright Elizabeth, Dutton Thomas, Clark James, Wilson Mark R
College of Life and Environmental Sciences, University of Exeter, St. Luke's Campus, Heavitree Road, Exeter, Devon, EX1 2LU, UK,
Surg Endosc. 2014 Jun;28(6):1788-93. doi: 10.1007/s00464-013-3387-4. Epub 2014 Jan 11.
Although virtual reality (VR) simulators serve an important role in the training and assessment of surgeons, they need to be evaluated for evidence of validity. Eye-tracking technology and measures of visual control have been used as an adjunct to the performance parameters produced by VR simulators to help in objectively establishing the construct validity (experts vs. novices) of VR simulators. However, determining the extent to which VR simulators represent the real procedure and environment (content validity) has largely been a subjective process undertaken by experienced surgeons. This study aimed to examine the content validity of a VR transurethral resection of the prostate (TURP) simulator by comparing visual control metrics taken during simulated and real TURP procedures.
Eye-tracking data were collected from seven surgeons performing 14 simulated TURP operations and three surgeons performing 15 real TURP operations on live patients. The data were analyzed offline, and visual control metrics (number and duration of fixations, percentage of time the surgeons fixated on the screen) were calculated.
The surgeons displayed more fixations of a shorter duration and spent less time fixating on the video monitor during the real TURP than during the simulated TURP. This could have been due to (1) the increased complexity of the operating room (OR) environment (2) the decreased quality of the image of the urethra and associated anatomy (compared with the VR simulator), or (3) the impairment of visual attentional control due to the increased levels of stress likely experienced in the OR.
The findings suggest that the complexity of the environment surrounding VR simulators needs to be considered in the design of effective simulated training curricula. The study also provides support for the use of eye-tracking technology to assess the content validity of simulation and to examine psychomotor processes during live operations.
尽管虚拟现实(VR)模拟器在外科医生的培训和评估中发挥着重要作用,但仍需对其有效性进行评估。眼动追踪技术和视觉控制测量方法已被用作VR模拟器产生的性能参数的辅助手段,以帮助客观地确定VR模拟器的结构效度(专家与新手)。然而,确定VR模拟器在多大程度上代表真实手术过程和环境(内容效度)在很大程度上一直是经验丰富的外科医生进行的主观过程。本研究旨在通过比较模拟经尿道前列腺切除术(TURP)和真实TURP手术过程中的视觉控制指标,来检验VR TURP模拟器的内容效度。
收集了7名外科医生进行14次模拟TURP手术以及3名外科医生对活体患者进行15次真实TURP手术时的眼动追踪数据。对数据进行离线分析,并计算视觉控制指标(注视次数和持续时间、外科医生注视屏幕的时间百分比)。
与模拟TURP手术相比,外科医生在真实TURP手术过程中注视次数更多但持续时间更短,且注视视频监视器的时间更少。这可能是由于:(1)手术室(OR)环境复杂性增加;(2)尿道及相关解剖结构图像质量下降(与VR模拟器相比);或(3)手术室中可能经历的压力水平增加导致视觉注意力控制受损。
研究结果表明,在设计有效的模拟培训课程时,需要考虑VR模拟器周围环境的复杂性。该研究还为使用眼动追踪技术评估模拟的内容效度以及检查实际手术过程中的心理运动过程提供了支持。