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本文引用的文献

1
Active video games and health indicators in children and youth: a systematic review.积极的视频游戏与儿童和青少年健康指标:系统综述。
PLoS One. 2013 Jun 14;8(6):e65351. doi: 10.1371/journal.pone.0065351. Print 2013.
2
Healthy active living: Physical activity guidelines for children and adolescents.健康积极生活:儿童和青少年身体活动指南。
Paediatr Child Health. 2012 Apr;17(4):209-12. doi: 10.1093/pch/17.4.209.
3
Active video games for youth: a systematic review.青少年积极游戏:系统评价。
J Phys Act Health. 2011 Jul;8(5):724-37. doi: 10.1123/jpah.8.5.724.
4
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.玩运动游戏真的能锻炼身体吗?主动视频游戏能量消耗的荟萃分析。
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):681-8. doi: 10.1089/cyber.2010.0578. Epub 2011 Jun 13.
5
GRADE guidelines: 1. Introduction-GRADE evidence profiles and summary of findings tables.GRADE 指南:1. 简介-GRADE 证据概况和发现摘要表。
J Clin Epidemiol. 2011 Apr;64(4):383-94. doi: 10.1016/j.jclinepi.2010.04.026. Epub 2010 Dec 31.
6
Use of active video games to increase physical activity in children: a (virtual) reality?使用电子竞技游戏增加儿童身体活动量:是(虚拟)现实吗?
Pediatr Exerc Sci. 2010 Feb;22(1):7-20. doi: 10.1123/pes.22.1.7.

加拿大积极健康儿童组织关于儿童和青少年电子竞技游戏的立场。

Active Healthy Kids Canada's Position on Active Video Games for Children and Youth.

作者信息

Chaput Jean-Philippe, Leblanc Allana G, McFarlane Allison, Colley Rachel C, Thivel David, Biddle Stuart Jh, Maddison Ralph, Leatherdale Scott T, Tremblay Mark S

机构信息

Healthy Active Living and Obesity Research Group, Children's Hospital of Eastern Ontario Research Institute; ; Department of Pediatrics, University of Ottawa, Ottawa, Ontario;

Healthy Active Living and Obesity Research Group, Children's Hospital of Eastern Ontario Research Institute;

出版信息

Paediatr Child Health. 2013 Dec;18(10):529-32. doi: 10.1093/pch/18.10.529.

DOI:10.1093/pch/18.10.529
PMID:24497779
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3907348/
Abstract

The effect of active video games (AVGs) on acute energy expenditure has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. To address this knowledge gap, Active Healthy Kids Canada (AHKC) convened an international group of researchers to conduct a systematic review to understand whether AVGs should be promoted to increase physical activity and improve health indicators in children and youth (zero to 17 years of age). The present article outlines the process and outcomes of the development of the AHKC's position on active video games for children and youth. In light of the available evidence, AHKC does not recommend AVGs as a strategy to help children be more physically active. However, AVGs may exchange some sedentary time for light- to moderate-intensity physical activity, and there may be specific situations in which AVGs provide benefit (eg, motor skill development in special populations and rehabilitation).

摘要

此前已有关于主动式电子游戏(AVG)对急性能量消耗影响的报道;然而,AVG对其他与健康相关的生活方式指标的影响仍不明确。为填补这一知识空白,加拿大健康活跃儿童组织(AHKC)召集了一组国际研究人员进行系统综述,以了解是否应推广AVG来增加儿童和青少年(0至17岁)的身体活动并改善健康指标。本文概述了AHKC针对儿童和青少年主动式电子游戏立场的制定过程和结果。根据现有证据,AHKC不建议将AVG作为帮助儿童增加身体活动的策略。然而,AVG可能会用一些久坐时间换取轻度至中度强度的身体活动,并且在某些特定情况下,AVG可能会带来益处(例如,特殊人群的运动技能发展和康复)。