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流畅性增强模型:流畅的刺激表现出更强烈但并非明显更积极的评价。

The Fluency Amplification Model: fluent stimuli show more intense but not evidently more positive evaluations.

作者信息

Albrecht Sabine, Carbon Claus-Christian

机构信息

University of Bamberg, Department of General Psychology and Methodology, Bamberg, Germany.

University of Bamberg, Department of General Psychology and Methodology, Bamberg, Germany.

出版信息

Acta Psychol (Amst). 2014 May;148:195-203. doi: 10.1016/j.actpsy.2014.02.002. Epub 2014 Mar 4.

Abstract

Processing fluency plays a large role in forming judgments, as research repeatedly shows. According to the Hedonic Fluency Model, more fluently processed stimuli are rated more affectively positive than less fluently processed stimuli. Most research documenting such findings uses neutral or positive stimuli with low complexity, thus any potential impact of initial stimulus valence cannot be tested. In the present study, 60 IAPS stimuli ranging from very negative to very positive valence were rated on liking by participants. Processing fluency was manipulated through perceptual priming (7 ms). Results of Experiment 1 (N = 35) support the prediction of the Hedonic Fluency Model, but only for stimuli with an initially positive valence. However, when negative stimuli were processed more fluently, they were rated as more negative than when processed less fluently. Experiment 2 (N = 39) showed that enhancing the accessibility of the stimulus content (via prolonging the prime duration to 100 ms) cannot account for the results of Experiment 1, since Experiment 2 failed to replicate the findings obtained in Experiment 1. Potential factors influencing affective evaluation of negative stimuli are discussed. A model is offered for the reinterpretation of processing fluency as an amplifying factor for evaluative judgment.

摘要

正如研究反复表明的那样,加工流畅性在形成判断中起着很大的作用。根据享乐流畅性模型,与加工不那么流畅的刺激相比,加工更流畅的刺激在情感上被评为更积极。大多数记录此类发现的研究使用的是低复杂性的中性或积极刺激,因此无法测试初始刺激效价的任何潜在影响。在本研究中,60个从非常消极到非常积极效价的国际情感图片系统(IAPS)刺激被参与者进行喜好评分。通过知觉启动(7毫秒)来操纵加工流畅性。实验1(N = 35)的结果支持享乐流畅性模型的预测,但仅适用于初始效价为正的刺激。然而,当消极刺激加工得更流畅时,它们被评为比加工不那么流畅时更消极。实验2(N = 39)表明,增强刺激内容的可及性(通过将启动持续时间延长至100毫秒)并不能解释实验1的结果,因为实验2未能重复实验1中获得的发现。讨论了影响消极刺激情感评价的潜在因素。提出了一个模型,用于将加工流畅性重新解释为评价判断的放大因素。

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