Kim Hyung Nam, Smith-Jackson Tonya, Terpenny Janis
Department of Pediatrics, Feinberg School of Medicine, Northwestern University , Chicago, IL , USA .
Disabil Rehabil Assist Technol. 2014 May;9(3):195-208. doi: 10.3109/17483107.2013.769121. Epub 2013 Apr 23.
This paper reports on research aimed at advancing understanding haptic capability and needs of users with low vision. The objective is to apply this understanding to the design of haptic-incorporated user interfaces.
Study 1 investigated the haptic perception between sighted participants and those with low vision through the magnitude estimation technique, and Study 2 explored the degree to which similar user interface needs were observed among the two vision groups.
Overall, our findings indicate there was no significant difference between the two vision groups in terms of haptic perception and user interface needs. A few differences in user interface preference did exist, however, and designers should take these into account.
Participants with low vision were a group who relied on their vision in everyday life instead of touch. Thus, their haptic capability was less likely to be enhanced via brain plasticity, which probably contributed to no significant difference in haptic-incorporated user interface needs.
No significant different haptic capability and haptic user interface (UI) needs exists between cited participants and those with low vision. UI designers should take into consideration that a certain range of magnitude/type of haptic feedback is available to accommodate preferences of both vision groups, which would ultimately increase the likelihood of successfully developing universal designs.
本文报告了旨在增进对低视力用户触觉能力和需求理解的研究。目标是将这种理解应用于融入触觉的用户界面设计。
研究1通过量级估计技术调查了视力正常参与者和低视力参与者之间的触觉感知,研究2探讨了在这两个视力组中观察到的相似用户界面需求的程度。
总体而言,我们的研究结果表明,在触觉感知和用户界面需求方面,这两个视力组之间没有显著差异。然而,在用户界面偏好方面确实存在一些差异,设计师应予以考虑。
低视力参与者是在日常生活中依赖视觉而非触觉的群体。因此,他们的触觉能力不太可能通过大脑可塑性得到增强,这可能导致在融入触觉的用户界面需求上没有显著差异。
视力正常参与者和低视力参与者之间在触觉能力和触觉用户界面(UI)需求方面没有显著差异。UI设计师应考虑到可以提供一定范围的量级/类型的触觉反馈,以适应两个视力组的偏好,这最终将增加成功开发通用设计的可能性。