Melchior Maria, Chollet Aude, Fombonne Eric, Surkan Pamela J, Dray-Spira Rosemary
Am J Health Promot. 2014 May-Jun;28(5):321-4. doi: 10.4278/ajhp.121023-ARB-515.
To examine the relationship between interactive media use (Internet and video games) and overweight risk in young adults.
Prospective cohort study.
France (TEMPO study).
Community sample of 674 young adults aged 22 to 35 in 2009 (response rate to the original mail out: 44.3%).
Data were collected through mail-based questionnaires from study participants in 1999 (juvenile overweight, juvenile TV use) and 2009 (overweight, Internet and video game use, regular physical activity), and from their parents who participated in the GAZEL study from 1989 to 2009 (parental overweight).
Logistic regression.
Participants who engaged in regular video game use (>1 time/wk) were more likely to be overweight than those who did not (odds ratio [OR] 2.20, 95% confidence interval [CI] 1.42-3.42). Adjusting for sex, regular athletic activity, juvenile overweight, juvenile TV use, and parental overweight, the OR associated with video game use decreased but remained statistically significant (OR 1.94, 95% CI 1.15-3.28). We found no significant association between Internet use and overweight.
Video game use may be a relevant target for interventions aiming to decrease the burden of overweight and associated consequences in young adults.
研究年轻人使用互动媒体(互联网和电子游戏)与超重风险之间的关系。
前瞻性队列研究。
法国(TEMPO研究)。
2009年选取674名年龄在22至35岁之间的社区青年作为样本(对最初邮寄问卷的回复率为44.3%)。
通过邮寄问卷收集研究参与者1999年(青少年超重、青少年看电视情况)和2009年(超重、互联网和电子游戏使用情况、定期体育活动)的数据,以及他们参与1989年至2009年GAZEL研究的父母的数据(父母超重情况)。
逻辑回归分析。
经常玩电子游戏(每周超过1次)的参与者比不玩的参与者更有可能超重(优势比[OR]为2.20,95%置信区间[CI]为1.42 - 3.42)。在对性别、定期体育活动、青少年超重、青少年看电视情况和父母超重情况进行调整后,与电子游戏使用相关的OR值降低,但仍具有统计学意义(OR为1.94,95% CI为1.15 - 3.28)。我们发现互联网使用与超重之间无显著关联。
对于旨在减轻年轻人超重负担及相关后果的干预措施而言,电子游戏使用可能是一个相关的干预目标。