Simón-Gálvez Marcos F, Elliott Stephen J, Cheer Jordan
Institute of Sound and Vibration Research, University of Southampton, Southampton, Hampshire SO17 1BJ, United Kingdom.
J Acoust Soc Am. 2014 May;135(5):2654-63. doi: 10.1121/1.4869681.
Personal audio refers to the creation of a listening zone within which a person, or a group of people, hears a given sound program, without being annoyed by other sound programs being reproduced in the same space. Generally, these different sound zones are created by arrays of loudspeakers. Although these devices have the capacity to achieve different sound zones in an anechoic environment, they are ultimately used in normal rooms, which are reverberant environments. At high frequencies, reflections from the room surfaces create a diffuse pressure component which is uniform throughout the room volume and thus decreases the directional characteristics of the device. This paper shows how the reverberant performance of an array can be modeled, knowing the anechoic performance of the radiator and the acoustic characteristics of the room. A formulation is presented whose results are compared to practical measurements in reverberant environments. Due to reflections from the room surfaces, pressure variations are introduced in the transfer responses of the array. This aspect is assessed by means of simulations where random noise is added to create uncertainties, and by performing measurements in a real environment. These results show how the robustness of an array is increased when it is designed for use in a reverberant environment.
个人音频是指创建一个聆听区域,在该区域内,一个人或一群人可以听到特定的声音节目,而不会受到同一空间中播放的其他声音节目的干扰。通常,这些不同的声音区域是由扬声器阵列创建的。尽管这些设备能够在消声环境中实现不同的声音区域,但它们最终是用于普通房间,即有混响的环境。在高频时,房间表面的反射会产生一个在整个房间体积内均匀分布的扩散压力分量,从而降低了设备的指向性。本文展示了如何在已知辐射器的消声性能和房间声学特性的情况下,对阵列的混响性能进行建模。给出了一个公式,并将其结果与混响环境中的实际测量结果进行了比较。由于房间表面的反射,阵列的传递响应中会引入压力变化。这一方面通过添加随机噪声以产生不确定性的模拟以及在实际环境中进行测量来评估。这些结果表明,当阵列设计用于混响环境时,其鲁棒性会如何提高。