Ip Patrick, Lam Tai-Hing, Chan Sophia Siu-Chee, Ho Frederick Ka-Wing, Lo Lewis A, Chiu Ivy Wing-Sze, Wong Wilfred Hing-Sang, Chow Chun-Bong
Department of Paediatrics and Adolescent Medicine, The University of Hong Kong, Hong Kong Special Administrative Region, China.
School of Public Health, The University of Hong Kong, Hong Kong Special Administrative Region, China.
PLoS One. 2014 Jun 9;9(6):e99082. doi: 10.1371/journal.pone.0099082. eCollection 2014.
Youth smoking is a global public health concern. Health educators are increasingly using Internet-based technologies, but the effectiveness of Internet viral marketing in promoting health remains uncertain. This prospective pilot study assessed the efficacy of an online game-based viral marketing campaign in promoting a smoke-free attitude among Chinese adolescents.
One hundred and twenty-one Hong Kong Chinese adolescents aged 10 to 24 were invited to participate in an online multiple-choice quiz game competition designed to deliver tobacco-related health information. Participants were encouraged to refer others to join. A zero-inflated negative binomial model was used to explore the factors contributing to the referral process. Latent transition analysis utilising a pre- and post-game survey was used to detect attitudinal changes toward smoking.
The number of participants increased almost eightfold from 121 to 928 (34.6% current or ex-smokers) during the 22-day campaign. Participants exhibited significant attitudinal change, with 73% holding negative attitudes toward smoking after the campaign compared to 57% before it. The transition probabilities from positive to negative and neutral to negative attitudes were 0.52 and 0.48, respectively. It was also found that attempting every 20 quiz questions was associated with lower perceived smoking decision in future (OR = 0.95, p-value <0.01).
Our online game-based viral marketing programme was effective in reaching a large number of smoking and non-smoking participants and changing their attitudes toward smoking. It constitutes a promising practical and cost-effective model for engaging young smokers and promulgating smoking-related health information among Chinese adolescents.
青少年吸烟是一个全球公共卫生问题。健康教育工作者越来越多地使用基于互联网的技术,但互联网病毒式营销在促进健康方面的有效性仍不确定。这项前瞻性试点研究评估了基于网络游戏的病毒式营销活动在促进中国青少年无烟态度方面的效果。
邀请了121名年龄在10至24岁之间的香港华裔青少年参加一个在线多项选择题问答游戏竞赛,该竞赛旨在传递与烟草相关的健康信息。鼓励参与者邀请他人加入。使用零膨胀负二项模型来探索促成推荐过程的因素。利用赛前和赛后调查进行的潜在转变分析用于检测对吸烟态度的变化。
在为期22天的活动期间,参与者人数从121人增加到928人,几乎增长了八倍(34.6%为当前吸烟者或曾经吸烟者)。参与者表现出显著的态度变化,活动后73%的人对吸烟持负面态度,而活动前这一比例为57%。从积极态度转变为消极态度以及从中性态度转变为消极态度的概率分别为0.52和0.48。还发现每尝试20道问答题目与未来较低的吸烟意愿相关(OR = 0.95,p值<0.01)。
我们基于网络游戏的病毒式营销计划有效地覆盖了大量吸烟和不吸烟的参与者,并改变了他们对吸烟的态度。它构成了一个有前景的实用且具有成本效益的模式,用于吸引年轻吸烟者并在中国青少年中传播与吸烟相关的健康信息。