Joseph Sundari, Diack Lesley
Faculty of Health and Social Care, Robert Gordon University , Aberdeen , UK .
J Interprof Care. 2015 May;29(3):260-2. doi: 10.3109/13561820.2014.942839. Epub 2014 Aug 7.
This report explores the relevance of gaming in IPE curriculum design with the use of the Interprofessional Education Game (iPEG) as an activity aimed to achieve positive interprofessional learning outcomes for students. It was designed to enable the understanding of professional roles and responsibilities in patient/client care settings. We provide a description of its implementation and evaluation with first year student cohorts (900+ per cohort) over a 3-year period within an established interprofessional education (IPE) programme. The game encapsulates fun and memorable learning styles to explore professional stereotypes and team approaches to care delivery. It can be a valuable teaching tool for those designing IPE curriculum. Evaluation data from students and staff were mainly positive. We discuss the use of the game and its potential to be adapted in flexible and creative ways to assist educators in consider incorporating gaming within their own IPE programmes.
本报告探讨了游戏在跨专业教育(IPE)课程设计中的相关性,使用跨专业教育游戏(iPEG)作为一项活动,旨在为学生实现积极的跨专业学习成果。它旨在促进对患者/客户护理环境中专业角色和职责的理解。我们描述了在一个既定的跨专业教育(IPE)项目中,在三年时间里对一年级学生群体(每个群体900多人)实施该游戏并进行评估的情况。该游戏融合了有趣且令人难忘的学习方式,以探讨专业刻板印象以及护理提供的团队方法。对于那些设计IPE课程的人来说,它可能是一个有价值的教学工具。来自学生和工作人员的评估数据总体上是积极的。我们讨论了该游戏的使用情况及其以灵活且富有创意的方式进行改编的潜力,以帮助教育工作者考虑将游戏纳入他们自己的IPE项目中。