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三维形状感知中的深度线索与简洁性原则

Depth cues versus the simplicity principle in 3D shape perception.

作者信息

Li Yunfeng, Pizlo Zygmunt

机构信息

Department of Psychological Sciences, Purdue University.

出版信息

Top Cogn Sci. 2011 Oct;3(4):667-85. doi: 10.1111/j.1756-8765.2011.01155.x. Epub 2011 Aug 4.

Abstract

Two experiments were performed to explore the mechanisms of human 3D shape perception. In Experiment 1, the subjects' performance in a shape constancy task in the presence of several cues (edges, binocular disparity, shading and texture) was tested. The results show that edges and binocular disparity, but not shading or texture, are important in 3D shape perception. Experiment 2 tested the effect of several simplicity constraints, such as symmetry and planarity on subjects' performance in a shape constancy task. The 3D shapes were represented by edges or vertices only. The results show that performance with or without binocular disparity is at chance level, unless the 3D shape is symmetric and/or its faces are planar. In both experiments, there was a correlation between the subjects' performance with and without binocular disparity. Our study suggests that simplicity constraints, not depth cues, play the primary role in both monocular and binocular 3D shape perception. These results are consistent with our computational model of 3D shape recovery.

摘要

进行了两项实验以探究人类三维形状感知的机制。在实验1中,测试了受试者在存在多种线索(边缘、双眼视差、阴影和纹理)的情况下在形状恒常性任务中的表现。结果表明,边缘和双眼视差在三维形状感知中很重要,而阴影或纹理则不然。实验2测试了几种简单性约束,如对称性和平面对受试者在形状恒常性任务中的表现的影响。三维形状仅由边缘或顶点表示。结果表明,无论有无双眼视差,表现都处于随机水平,除非三维形状是对称的和/或其面是平面的。在两个实验中,受试者在有和没有双眼视差时的表现之间都存在相关性。我们的研究表明,简单性约束而非深度线索在单眼和双眼三维形状感知中起主要作用。这些结果与我们的三维形状恢复计算模型一致。

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