CNRS, UMR 9912, Sciences et Technologies de la Musique et du Son Paris, France ; Institut de Recherche et Coordination Acoustique/Musique, UMR 9912, Sciences et Technologies de la Musique et du Son Paris, France ; Sorbonne Universités, Université Pierre et Marie Curie, UMR 9912, Sciences et Technologies de la Musique et du Son Paris, France.
Front Neurosci. 2014 Sep 5;8:283. doi: 10.3389/fnins.2014.00283. eCollection 2014.
navigation tasks in humans rarely integrate dynamic and spatial auditory information. In order to study how a spatial scene can be memorized on the basis of auditory and idiothetic cues only, we constructed an auditory equivalent of the Morris water maze, a task widely used to assess spatial learning and memory in rodents. Participants were equipped with wireless headphones, which delivered a soundscape updated in real time according to their movements in 3D space. A wireless tracking system (video infrared with passive markers) was used to send the coordinates of the subject's head to the sound rendering system. The rendering system used advanced HRTF-based synthesis of directional cues and room acoustic simulation for the auralization of a realistic acoustic environment. Participants were guided blindfolded in an experimental room. Their task was to explore a delimitated area in order to find a hidden auditory target, i.e., a sound that was only triggered when walking on a precise location of the area. The position of this target could be coded in relationship to auditory landmarks constantly rendered during the exploration of the area. The task was composed of a practice trial, 6 acquisition trials during which they had to memorize the localization of the target, and 4 test trials in which some aspects of the auditory scene were modified. The task ended with a probe trial in which the auditory target was removed. The configuration of searching paths allowed observing how auditory information was coded to memorize the position of the target. They suggested that space can be efficiently coded without visual information in normal sighted subjects. In conclusion, space representation can be based on sensorimotor and auditory cues only, providing another argument in favor of the hypothesis that the brain has access to a modality-invariant representation of external space.
人类的导航任务很少整合动态和空间听觉信息。为了研究仅基于听觉和本体感觉线索如何记忆空间场景,我们构建了一个听觉等价的 Morris 水迷宫,这是一种广泛用于评估啮齿动物空间学习和记忆的任务。参与者配备了无线耳机,耳机根据他们在 3D 空间中的运动实时更新声音环境。使用无线跟踪系统(带有被动标记的视频红外线)将主体头部的坐标发送到声音渲染系统。渲染系统使用基于高级 HRTF 的定向线索合成和房间声学模拟来实现逼真的声学环境的听觉化。参与者在实验室内蒙住眼睛进行引导。他们的任务是探索一个划定的区域,以找到一个隐藏的听觉目标,即只有在走过该区域的精确位置时才会触发的声音。该目标的位置可以与在探索区域期间不断呈现的听觉地标相关联进行编码。任务由一个练习试验、6 个获取试验组成,参与者必须在这些试验中记住目标的位置,然后进行 4 个测试试验,在这些试验中听觉场景的某些方面会发生变化。任务结束时进行探测试验,此时会移除听觉目标。搜索路径的配置允许观察到听觉信息是如何被编码以记住目标的位置。他们提出,在正常视力的受试者中,无需视觉信息即可有效地对空间进行编码。总之,空间表示可以仅基于感觉运动和听觉线索,这为大脑可以访问外部空间的模态不变表示的假设提供了另一个论据。