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基于斜率点法的发光二极管源折反射准直光学系统非球面设计研究

Investigation of a slope-point-based method for the design of aspheric surfaces in a catadioptric collimating optical system for a light-emitting diode source.

作者信息

Chen Rung-Sheng

出版信息

Appl Opt. 2014 Oct 10;53(29):H129-39. doi: 10.1364/AO.53.00H129.

DOI:10.1364/AO.53.00H129
PMID:25322409
Abstract

The aim of this paper is to develop a straightforward rigorous and flexible computational method to determine the coordinate points on an aspheric surface. The computational method chosen is based on the basic slope-point form of a straight-line equation [slope-point method (SPM)]. The practical instrumental example chosen to illustrate this method is a rotationally symmetric catadioptric collimator for a light-emitting diode (LED) source. This optical system has both a refractive and a totally internally reflective aspheric surface. It is a particularly illuminating example because it requires careful computational attention to the smooth transition between the refracting inner zones and the reflective outer zones of the aperture. The chosen SPM computational method deals satisfactorily with the transition points at the junction between the refractive and total internal reflecting (TIR) zones of the collimator. As part of this study, the effect of the position of the start point of the SPM surface evolution for the TIR zones of the collimator emerges as being particularly important, and the details of this are discussed. Finally, an extension of the basic SPM-based method is used to generalize the development of the catadioptric collimator surfaces to illustrate this general algorithm for aspheric surface design for an extended LED light source.

摘要

本文的目的是开发一种直接、严谨且灵活的计算方法,以确定非球面表面上的坐标点。所选用的计算方法基于直线方程的基本斜率-点形式[斜率-点法(SPM)]。为说明该方法而选用的实际仪器示例是用于发光二极管(LED)光源的旋转对称折反射准直器。该光学系统既有折射非球面表面,又有全内反射非球面表面。这是一个特别有启发性的例子,因为它需要仔细计算孔径的折射内部区域和反射外部区域之间的平滑过渡。所选用的SPM计算方法能够令人满意地处理准直器折射区域和全内反射(TIR)区域交界处的过渡点。作为本研究的一部分,准直器TIR区域的SPM表面演化起始点的位置影响显得尤为重要,并对此细节进行了讨论。最后,基于基本SPM方法的扩展被用于推广折反射准直器表面的开发,以说明针对扩展LED光源的非球面表面设计的通用算法。

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