Mattan Bradley, Quinn Kimberly A, Apperly Ian A, Sui Jie, Rotshtein Pia
School of Psychology.
Department of Experimental Psychology, University of Oxford.
J Exp Psychol Learn Mem Cogn. 2015 Jul;41(4):1100-17. doi: 10.1037/xlm0000078. Epub 2014 Dec 22.
Self-relevant information is associated with facilitation of perceptual and memory processes. In 2 experiments, participants verified the number of dots within a virtual room that were visible to a given perspective, corresponding to participants' own first-person perspectives or the third-person perspectives for self- and other-associated avatars. Perspectives were either congruent or incongruent with respect to the number of dots visible to each. In Experiment 1, we examined perspective taking for self- and other-associated avatars relative to one another; both avatars appeared simultaneously in the virtual room, and participants made judgments based on the prompted avatar's perspective. In Experiment 2, we examined perspective taking for each avatar relative to the first-person perspective; only 1 avatar was visible in the virtual room (Self or Other, varying by trial), and participants made judgments based on their first-person view or the avatar's perspective. Experiment 2 also included a replication of the third-person paradigm used in Experiment 1. Results from Experiment 1 (replicated in Experiment 2) demonstrated an advantage for judgments of the Self (vs. Other) avatar's perspective; both avatars elicited reliable interference effects of similar magnitude. Results from Experiment 2 further demonstrated that participants prioritized the first-person (vs. third-person) perspective, and that the presence of the Self (vs. Other) avatar improved performance for the first- and third-person perspectives when those perspectives were congruent. Taken together, these findings suggest that self-relevant perspectives are prioritized when they are actively engaged and when they can be subsumed within the first-person view. Such prioritization appears to occur by strategic means.
与自我相关的信息与感知和记忆过程的促进有关。在两项实验中,参与者核实了虚拟房间内从给定视角可见的点数,这些视角对应于参与者自己的第一人称视角或与自我和他人相关的虚拟形象的第三人称视角。各个视角在可见点数方面要么一致要么不一致。在实验1中,我们考察了相对于彼此的与自我和他人相关的虚拟形象的视角采择;两个虚拟形象同时出现在虚拟房间中,参与者根据提示的虚拟形象的视角进行判断。在实验2中,我们考察了相对于第一人称视角的每个虚拟形象的视角采择;虚拟房间中只可见一个虚拟形象(自我或他人,每次试验不同),参与者根据他们的第一人称视角或虚拟形象的视角进行判断。实验2还重复了实验1中使用的第三人称范式。实验1的结果(在实验2中得到重复)表明在判断自我(相对于他人)虚拟形象的视角时有优势;两个虚拟形象都引发了相似大小的可靠干扰效应。实验2的结果进一步表明参与者优先考虑第一人称(相对于第三人称)视角,并且当自我(相对于他人)虚拟形象的视角与第一人称视角一致时,自我(相对于他人)虚拟形象的存在提高了第一人称和第三人称视角的表现。综合来看,这些发现表明当与自我相关的视角被积极运用且能被纳入第一人称视角时,它们会被优先考虑。这种优先考虑似乎是通过策略性方式发生的。