• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

西蒙任务中虚拟角色的视觉视角采择

Visual perspective taking for avatars in a Simon task.

作者信息

Böffel Christian, Müsseler Jochen

机构信息

Institute of Psychology, RWTH Aachen University, 52066, Aachen, Germany.

出版信息

Atten Percept Psychophys. 2019 Jan;81(1):158-172. doi: 10.3758/s13414-018-1573-0.

DOI:10.3758/s13414-018-1573-0
PMID:30187398
Abstract

In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus-response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus-response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus-response mappings, causing a compatibility effect from the avatar's point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants' sense of agency over the avatar, a spatial compatibility effect from the avatar's perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met.

摘要

在现代数字应用中,用户经常与自己或他人的虚拟形象(称为化身)进行交互。我们研究了这些化身及其视角如何影响西蒙任务中的刺激 - 反应兼容性。参与者在存在与任务无关的化身的情况下,通过按左右键对浅蓝/深蓝刺激做出反应。刺激 - 反应兼容性的变化被用于量化任务心理表征的变化以及对该化身的视角采择。实验1和实验2表明,在正交刺激 - 反应映射中会出现对化身的视角采择,从而从化身的角度产生兼容性效应。在接下来的两个实验中,我们引入了参与者与化身之间更大范围的角度差异。在实验3中,刺激位置呈侧向化时的西蒙效应在很大程度上不受化身的影响,这表明不存在视角采择。在实验4中,在添加了化身的手部动作以增强参与者对化身的控制感之后,再次观察到了从化身角度产生的空间兼容性效应,并且发现了在逐个试次基础上选择性使用视角采择的迹象。总体而言,结果表明,即使在完成任务不需要该视角时,用户也能够将化身的视角纳入其对情境的心理表征中,但需要满足某些情境要求。

相似文献

1
Visual perspective taking for avatars in a Simon task.西蒙任务中虚拟角色的视觉视角采择
Atten Percept Psychophys. 2019 Jan;81(1):158-172. doi: 10.3758/s13414-018-1573-0.
2
Taking time to take perspective? Rapidly changing reference frames in the avatar-Simon task.花时间来转换视角?在阿凡达-西蒙任务中快速变化的参照系。
Acta Psychol (Amst). 2020 Mar;204:103005. doi: 10.1016/j.actpsy.2020.103005. Epub 2020 Feb 10.
3
The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment.身体方向和姿势对在虚拟环境中采用人形化身视角的影响。
PLoS One. 2021 Dec 21;16(12):e0261063. doi: 10.1371/journal.pone.0261063. eCollection 2021.
4
Action effect consistency and body ownership in the avatar-Simon task.化身-Simon 任务中的动作效果一致性和身体所有权。
PLoS One. 2019 Aug 9;14(8):e0220817. doi: 10.1371/journal.pone.0220817. eCollection 2019.
5
Reversed effect of spatial compatibility when taking avatar's perspective.采用虚拟形象视角时空间兼容性的反向效应。
Q J Exp Psychol (Hove). 2019 Jun;72(6):1539-1549. doi: 10.1177/1747021818799240. Epub 2018 Sep 20.
6
Spatial-numerical associations in the presence of an avatar.存在化身时的空间-数字关联。
Psychol Res. 2021 Oct;85(7):2588-2598. doi: 10.1007/s00426-020-01424-y. Epub 2020 Oct 7.
7
Seeing the world through the eyes of an avatar? Comparing perspective taking and referential coding.透过虚拟形象看世界?比较视角-taking 和指称编码。
J Exp Psychol Hum Percept Perform. 2020 Mar;46(3):264-273. doi: 10.1037/xhp0000711.
8
Prioritization of self-relevant perspectives in ageing.衰老过程中与自我相关观点的优先级排序。
Q J Exp Psychol (Hove). 2017 Jun;70(6):1033-1052. doi: 10.1080/17470218.2015.1127399. Epub 2016 Mar 16.
9
No evidence for automatic response activation with target onset in the avatar-compatibility task.在化身兼容性任务中,没有证据表明目标出现时会自动激活反应。
Mem Cognit. 2020 Oct;48(7):1249-1262. doi: 10.3758/s13421-020-01052-2.
10
Perceived Ownership of Avatars Influences Visual Perspective Taking.对虚拟化身的感知所有权会影响视觉视角采择。
Front Psychol. 2018 May 25;9:743. doi: 10.3389/fpsyg.2018.00743. eCollection 2018.

引用本文的文献

1
Perspective Taking and Avatar-Self Merging.观点采择与阿凡达-自我融合。
Front Psychol. 2022 Mar 18;13:714464. doi: 10.3389/fpsyg.2022.714464. eCollection 2022.
2
Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance.游戏中通过外观微交易进行角色定制:主观体验与客观表现
Front Psychol. 2022 Jan 4;12:770139. doi: 10.3389/fpsyg.2021.770139. eCollection 2021.
3
Spatial-numerical associations in the presence of an avatar.存在化身时的空间-数字关联。
Psychol Res. 2021 Oct;85(7):2588-2598. doi: 10.1007/s00426-020-01424-y. Epub 2020 Oct 7.
4
Human Cognition in Interaction With Robots: Taking the Robot's Perspective Into Account.人与机器人的互动中的人类认知:考虑机器人的视角。
Hum Factors. 2021 Dec;63(8):1396-1407. doi: 10.1177/0018720820933764. Epub 2020 Jul 10.
5
No evidence for automatic response activation with target onset in the avatar-compatibility task.在化身兼容性任务中,没有证据表明目标出现时会自动激活反应。
Mem Cognit. 2020 Oct;48(7):1249-1262. doi: 10.3758/s13421-020-01052-2.
6
Influence of Number Location on the SNARC Effect: Evidence From the Processing of Rotated Traditional Chinese Numerical Words.数字位置对SNARC效应的影响:来自旋转的中文数字词加工的证据
Iperception. 2020 Apr 4;11(2):2041669520917169. doi: 10.1177/2041669520917169. eCollection 2020 Mar-Apr.
7
Action effect consistency and body ownership in the avatar-Simon task.化身-Simon 任务中的动作效果一致性和身体所有权。
PLoS One. 2019 Aug 9;14(8):e0220817. doi: 10.1371/journal.pone.0220817. eCollection 2019.