Böffel Christian, Müsseler Jochen
Institute of Psychology, RWTH Aachen University, 52066, Aachen, Germany.
Atten Percept Psychophys. 2019 Jan;81(1):158-172. doi: 10.3758/s13414-018-1573-0.
In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus-response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus-response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus-response mappings, causing a compatibility effect from the avatar's point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants' sense of agency over the avatar, a spatial compatibility effect from the avatar's perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met.
在现代数字应用中,用户经常与自己或他人的虚拟形象(称为化身)进行交互。我们研究了这些化身及其视角如何影响西蒙任务中的刺激 - 反应兼容性。参与者在存在与任务无关的化身的情况下,通过按左右键对浅蓝/深蓝刺激做出反应。刺激 - 反应兼容性的变化被用于量化任务心理表征的变化以及对该化身的视角采择。实验1和实验2表明,在正交刺激 - 反应映射中会出现对化身的视角采择,从而从化身的角度产生兼容性效应。在接下来的两个实验中,我们引入了参与者与化身之间更大范围的角度差异。在实验3中,刺激位置呈侧向化时的西蒙效应在很大程度上不受化身的影响,这表明不存在视角采择。在实验4中,在添加了化身的手部动作以增强参与者对化身的控制感之后,再次观察到了从化身角度产生的空间兼容性效应,并且发现了在逐个试次基础上选择性使用视角采择的迹象。总体而言,结果表明,即使在完成任务不需要该视角时,用户也能够将化身的视角纳入其对情境的心理表征中,但需要满足某些情境要求。