Taylor M J D, Griffin M
School of Biological Sciences, University of Essex Colchester, UK
School of Biological Sciences, University of Essex Colchester, UK.
Mult Scler. 2015 Apr;21(4):355-71. doi: 10.1177/1352458514563593. Epub 2014 Dec 22.
Gaming technology - exergaming - is a novel tool to facilitate exercise, improve balance, and encourage rehabilitation training. This review will describe some of the key exergame research to promote physical activity and its use in rehabilitation in other diseases or clinical populations. We will then describe the current state of research in exergaming in people with multiple sclerosis and describe the theories for the mechanism behind some of the improvements in outcomes seen after using exergaming. Lastly, we will identify gaps in the literature and provide directions for future work in this growing area. The current work is contradictory and there is no consensus with regards to training duration/intensity and the outcomes used to assess the clinical effectiveness. This in part is due to the off-the-shelf nature of the games used. A more satisfactory approach would be the development of bespoke games which match a clinical need. Exergames are seen as enjoyable and could be effective in enhancing adherence to rehabilitation. However, the definitive RCT has yet to be carried out comparing exergaming to traditional exercise.
游戏技术——健身游戏——是促进锻炼、改善平衡和鼓励康复训练的一种新型工具。本综述将描述一些促进身体活动的关键健身游戏研究及其在其他疾病或临床人群康复中的应用。然后,我们将描述多发性硬化症患者健身游戏的研究现状,并阐述在使用健身游戏后所观察到的一些结果改善背后的机制理论。最后,我们将找出文献中的空白,并为这一不断发展的领域的未来工作提供方向。目前的研究相互矛盾,在训练持续时间/强度以及用于评估临床疗效的结果方面尚未达成共识。部分原因在于所使用游戏的现成性质。一种更令人满意的方法是开发符合临床需求的定制游戏。健身游戏被认为很有趣,并且在提高康复依从性方面可能有效。然而,将健身游戏与传统锻炼进行比较的确定性随机对照试验尚未开展。