Tang Rixin, Whitwell Robert L, Goodale Melvyn A
The Department of Psychology, Nanjing University, Nanjing, People's Republic of China.
The Brain and Mind Institute, The University of Western Ontario, London, Ontario, Canada; The Department of Psychology, The University of Western Ontario, London, Ontario, Canada; The Graduate Program in Neuroscience, The University of Western Ontario, London, Ontario, Canada.
Cognition. 2015 May;138:49-63. doi: 10.1016/j.cognition.2015.01.012. Epub 2015 Feb 19.
Goal-directed movements, such as reaching out to grasp an object, are necessarily constrained by the spatial properties of the target such as its size, shape, and position. For example, during a reach-to-grasp movement, the peak width of the aperture formed by the thumb and fingers in flight (peak grip aperture, PGA) is linearly related to the target's size. Suppressing vision throughout the movement (visual open loop) has a small though significant effect on this relationship. Visual open loop conditions also produce a large increase in the PGA compared to when vision is available throughout the movement (visual closed loop). Curiously, this differential effect of the availability of visual feedback is influenced by the presentation order: the difference in PGA between closed- and open-loop trials is smaller when these trials are intermixed (an effect we have called 'homogenization'). Thus, grasping movements are affected not only by the availability of visual feedback (closed loop or open loop) but also by what happened on the previous trial. It is not clear, however, whether this carry-over effect is mediated through motor (or sensorimotor) memory or through the interference of different task sets for closed-loop and open-loop feedback that determine when the movements are fully specified. We reasoned that sensorimotor memory, but not a task set for closed and open loop feedback, would be specific to the type of response. We tested this prediction in a condition in which pointing to targets was alternated with grasping those same targets. Critically, in this condition, when pointing was performed in open loop, grasping was always performed in closed loop (and vice versa). Despite the fact that closed- and open-loop trials were alternating in this condition, we found no evidence for homogenization of the PGA. Homogenization did occur, however, in a follow-up experiment in which grasping movements and visual feedback were alternated between the left and the right hand, indicating that sensorimotor (or motor) memory can operate both within and between hands when the response type is kept the same. In a final experiment, we ruled out the possibility that simply alternating the hand used to perform the grasp interferes with motor or sensorimotor memory. We did this by showing that when the hand was alternated within a block of exclusively closed- or open-loop trials, homogenization of the PGA did not occur. Taken together, the results suggest that (1) interference from simply switching between task sets for closed or open-loop feedback or from switching between the hands cannot account homogenization in the PGA and that (2) the programming and execution of grasps can borrow not only from grasping movements executed in the past by the same hand, but also from grasping movements executed with the other hand.
目标导向运动,比如伸手去抓取一个物体,必然会受到目标空间属性的限制,如目标的大小、形状和位置。例如,在伸手抓取运动过程中,拇指和手指在空中形成的孔径峰值宽度(峰值握距孔径,PGA)与目标大小呈线性相关。在整个运动过程中抑制视觉(视觉开环)对这种关系有虽小但显著的影响。与在整个运动过程中都有视觉反馈(视觉闭环)的情况相比,视觉开环条件下PGA也会大幅增加。奇怪的是,视觉反馈可用性的这种差异效应受呈现顺序的影响:当这些试验混合进行时,闭环和开环试验之间PGA的差异较小(我们将这种效应称为“同质化”)。因此,抓取运动不仅受视觉反馈(闭环或开环)可用性的影响,还受前一次试验情况的影响。然而,尚不清楚这种延续效应是通过运动(或感觉运动)记忆介导,还是通过用于闭环和开环反馈的不同任务集的干扰来介导,这些任务集决定了运动何时完全确定。我们推断感觉运动记忆,而不是用于闭环和开环反馈的任务集,将特定于反应类型。我们在一种条件下测试了这一预测,即指向目标与抓取相同目标交替进行。关键的是,在这种条件下,当开环进行指向时,抓取总是闭环进行(反之亦然)。尽管在这种条件下闭环和开环试验交替进行,但我们没有发现PGA同质化的证据。然而,在后续实验中出现了同质化,在该实验中,抓取运动和视觉反馈在左手和右手之间交替,这表明当反应类型保持相同时,感觉运动(或运动)记忆可以在同一只手内以及两只手之间起作用。在最后一个实验中,我们排除了仅仅交替用于抓取的手会干扰运动或感觉运动记忆的可能性。我们通过表明当在完全闭环或开环试验的一个组块内交替手时,PGA没有出现同质化来做到这一点。综合来看,结果表明:(1)仅仅在用于闭环或开环反馈的任务集之间切换或在两只手之间切换产生的干扰不能解释PGA中的同质化现象;(2)抓取的编程和执行不仅可以借鉴同一只手过去执行的抓取运动,还可以借鉴另一只手执行的抓取运动。