• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

后博物馆的医学化:大脑与认知展览中的互动性与诊断

Medicalization of the Post-Museum: Interactivity and Diagnosis at the Brain and Cognition Exhibit.

作者信息

Gruber David R

机构信息

City University of Hong Kong, Run Run Shaw Bld., 8th Floor, Kowloon Tong, Hong Kong.

出版信息

J Med Humanit. 2016 Mar;37(1):65-80. doi: 10.1007/s10912-015-9336-6.

DOI:10.1007/s10912-015-9336-6
PMID:25845534
Abstract

The introduction of digital games and simulations into science museums has prompted excitement about a new "post-museum" pedagogy emphasizing egalitarianism, interactivity, and personalized approaches to learning. However, many post-museums of science, this article aims to show, enact rhetorical performances that lead visitors to narrowly targeted answers and hide the authority of the expert in a play of tactile and affective activities, thus operating in opposition to many of the basic ideals of the post-museum. The Brain and Cognition Exhibit at the Hong Kong Science Museum serves as a case study for how a post-museum exhibit, through embracing interactivity and visitor-centered tasks, becomes a site where science is tested on and performed through visitors' bodies such that institutional prescriptions are applied. Visitors are not merely encouraged at this exhibit to learn about the brain through doing but are trained to see functional and dysfunctional brains and to then diagnose themselves and their children by playing games and taking brain-measurement tests. As a result, the interactive engagement of the exhibit creates a new space of public medicalization. Reflections and suggestions are offered at the end of the article.

摘要

将数字游戏和模拟引入科学博物馆引发了人们对一种新的“后博物馆”教学法的兴奋之情,这种教学法强调平等主义、互动性以及个性化的学习方法。然而,本文旨在表明,许多科学后博物馆进行的修辞表演会引导参观者得出针对性很强的答案,并在触觉和情感活动的游戏中隐藏专家的权威性,从而与后博物馆的许多基本理念背道而驰。香港科学馆的大脑与认知展览作为一个案例研究,展示了一个后博物馆展览如何通过接纳互动性和以参观者为中心的任务,成为一个通过参观者的身体来检验和展示科学的场所,以便应用机构规定。在这个展览中,参观者不仅被鼓励通过实践来了解大脑,而且还被训练去识别正常和异常的大脑,然后通过玩游戏和进行脑部测量测试来诊断自己和他们的孩子。结果,展览的互动参与创造了一个新的公共医学化空间。文章结尾给出了反思和建议。

相似文献

1
Medicalization of the Post-Museum: Interactivity and Diagnosis at the Brain and Cognition Exhibit.后博物馆的医学化:大脑与认知展览中的互动性与诊断
J Med Humanit. 2016 Mar;37(1):65-80. doi: 10.1007/s10912-015-9336-6.
2
Give heart cells a beat: An interactive museum exhibit that synchronizes stem cell-derived cardiomyocytes to visitors' heartbeat.赋予心脏细胞跳动的力量:一个互动式博物馆展览,将干细胞衍生的心肌细胞与参观者的心跳同步。
Stem Cell Reports. 2024 Mar 12;19(3):426-433. doi: 10.1016/j.stemcr.2024.01.004. Epub 2024 Feb 8.
3
Designing museum exhibits to support the development of scientific thinking in informal learning environments: A university-museum-community partnership.设计博物馆展览以支持非正式学习环境中科学思维的发展:大学-博物馆-社区伙伴关系。
Adv Child Dev Behav. 2024;66:169-195. doi: 10.1016/bs.acdb.2024.06.001. Epub 2024 Jun 25.
4
The influence of visitor-based social contextual information on visitors' museum experience.基于访客的社会情境信息对访客博物馆体验的影响。
PLoS One. 2022 May 24;17(5):e0266856. doi: 10.1371/journal.pone.0266856. eCollection 2022.
5
The palaeontological exhibition: a venue for dialogue.古生物学展览:对话的场所。
Public Underst Sci. 2015 Jan;24(1):86-95. doi: 10.1177/0963662514555452. Epub 2014 Nov 11.
6
A study on the learning experience of visitors of digital museums in STEAM education: From the perspective of visitors' visual evaluation.一项关于数字博物馆参观者在STEAM教育中的学习体验的研究:从参观者视觉评价的角度
Front Psychol. 2022 Oct 25;13:994693. doi: 10.3389/fpsyg.2022.994693. eCollection 2022.
7
Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City.虚拟博物馆导览评估:紫禁城建筑展。
PLoS One. 2022 Jan 6;17(1):e0261607. doi: 10.1371/journal.pone.0261607. eCollection 2022.
8
Measuring the relationship between museum attributes and visitors: An application of topic model on museum online reviews.测量博物馆属性与访客之间的关系:基于博物馆在线评论的主题模型应用
PLoS One. 2024 Jul 8;19(7):e0304901. doi: 10.1371/journal.pone.0304901. eCollection 2024.
9
Network science for museums.博物馆网络科学。
PLoS One. 2024 Mar 29;19(3):e0300957. doi: 10.1371/journal.pone.0300957. eCollection 2024.
10
Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum.探索用户对在线虚拟现实展览技术的接受度:以良渚博物院为例
PLoS One. 2024 Aug 1;19(8):e0308267. doi: 10.1371/journal.pone.0308267. eCollection 2024.

本文引用的文献

1
Effective connectivity of fMRI data using ancestral graph theory: dealing with missing regions.使用祖先图论分析 fMRI 数据的有效连接:处理缺失区域。
Neuroimage. 2011 Feb 14;54(4):2695-705. doi: 10.1016/j.neuroimage.2010.10.054. Epub 2010 Nov 1.
2
"Diabetes and literacy: negotiating control through artifacts of medicalization".
J Med Humanit. 2009 Jun;30(2):115-30. doi: 10.1007/s10912-009-9078-4.
3
Medicalization and beyond: the social construction of insomnia and snoring in the news.医学化及其他:新闻中失眠与打鼾的社会建构
Health (London). 2008 Apr;12(2):251-68. doi: 10.1177/1363459307086846.
4
The shifting engines of medicalization.医学化的转变动力。
J Health Soc Behav. 2005 Mar;46(1):3-14. doi: 10.1177/002214650504600102.
5
The discovery of hyperkinesis: notes on the medicalization of deviant behavior.多动症的发现:关于异常行为医学化的笔记。
Soc Probl. 1975 Oct;23(1):12-21.