Zhang Xin, Hu Jieming
College of Fashion and Design, Donghua University, Shanghai, China.
Front Psychol. 2022 Oct 25;13:994693. doi: 10.3389/fpsyg.2022.994693. eCollection 2022.
Public education in museums has the interdisciplinary nature of STEAM education contemporary learning. In the contemporary learning process of the public, digital museums can rely on mobile terminals to provide people with opportunities for mobile learning. Especially since the global outbreak of COVID-19, many offline museums have been forced to close their doors or impose restrictions. How to use digital museums to better carry out the learning experience of visitors is a problem worthy of attention. Effective dissemination of visual information can help digital museums conduct educational activities more efficiently. The purpose of this study was to explore a research method for visual evaluation of visitors' learning experiences in digital museums. The visual evaluation of visitors in the digital museum learning experience involves the layout of exhibition content, the form of exhibition space, and the way of display of exhibits. Through eye-tracking engineering experiments, we obtain and analyze the visual data of visitors during the educational experience of the digital museum to form an accurate evaluation. This method can be used to assess the visual satisfaction of visitors with the educational experience of a digital museum in mobile learning. This kind of evaluation research can provide strong data support and design optimization direction guidance for the development of digital museum public education.
博物馆中的公共教育具有当代学习中STEAM教育的跨学科性质。在公众的当代学习过程中,数字博物馆可以依靠移动终端为人们提供移动学习的机会。特别是自全球新冠疫情爆发以来,许多线下博物馆被迫关门或实施限制措施。如何利用数字博物馆更好地开展参观者的学习体验是一个值得关注的问题。有效传播视觉信息有助于数字博物馆更高效地开展教育活动。本研究的目的是探索一种对数字博物馆参观者学习体验进行视觉评估的研究方法。数字博物馆学习体验中对参观者的视觉评估涉及展览内容的布局、展览空间的形式以及展品的展示方式。通过眼动追踪工程实验,我们获取并分析参观者在数字博物馆教育体验过程中的视觉数据,以形成准确的评估。这种方法可用于评估参观者对移动学习中数字博物馆教育体验的视觉满意度。这种评估研究可为数字博物馆公共教育的发展提供有力的数据支持和设计优化方向指导。