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学习能力、空间定位和认知灵活性在虚拟压力诱导后的虚拟迷宫中进行测试。

Learning aptitude, spatial orientation and cognitive flexibility tested in a virtual labyrinth after virtual stress induction.

机构信息

Universitaere Psychiatrische Kliniken (UPK) Basel, Wilhelm Klein Str. 27, 4012, Basel, Switzerland.

出版信息

BMC Psychol. 2015 Jul 5;3(1):22. doi: 10.1186/s40359-015-0080-5. eCollection 2015.

Abstract

BACKGROUND

Under stressful conditions such as in an emergency situation, efficient information processing is essential for reasonable responses.

PURPOSE OF THE STUDY

Virtual Reality (VR) technology is used to induce stress and to test three main cognitive functions for decision making in stressful situations.

METHODS

A VR task was developed to induce stress following the Trier Social Stress Test (TSST) protocol and two VR cognitive performance tests to measure learning aptitude, spatial orientation and cognitive flexibility. Participants (N = 31) gave a public speech in front of a virtual audience (TSST) and later had to find their way out of different VR labyrinths. The first exercise tested spatial orientation and learning aptitude where participants had to learn aspects of the ground layout and geometric icons had to be identified as correct in order to be able to exit. The second labyrinth tested cognitive flexibility on the background of the Wisconsin Card Sorting Test.

STATISTICAL TESTS

Correlations were analyzed using Kendall Tau Correlation (One-tailed tests with p set to 0.05 for all analyses). Heart rate (HR) was calculated from the RR time values and averaged across the TSST- speech and the post-stress period. Autonomic nervous system reactivity was defined as the deviation of HR during TSST- speech condition from post-stress baseline measurement. A repeated-measures t-test was used to analyze differences.

RESULTS

The newly developed virtual stress test was successfully adapted from the original TSST. Participants perceived the task as stressful and scored an average of 5.7 points on a 1-8 Likert Scale. As a physiological stress parameter, increased heart rates of the participants showed that they were more stressed during the TSST procedure compared to the post-stress period. Also, the subjective stress perception, has a strong correlation with the results of the cognitive tasks performed after the stress induction.

CONCLUSIONS

The more a participant experienced the TSST as stressful, the lower their learning aptitude and spatial orientation were found to be at the end of the study. On the other hand, if someone perceived the virtual TSST as "unexpected", as an indicator for a mild stress response, their cognitive flexibility was improved. Potential Implications: The findings indicate that both, the VR stress induction scenario using TSST, as well as the VR cognitive tests, are a first successful step towards a better ecological validity in neuropsychological testing.

摘要

背景

在紧急情况下等压力环境中,高效的信息处理对于做出合理反应至关重要。

目的

虚拟现实 (VR) 技术可用于诱发压力,并测试三种主要的认知功能,以在压力环境下进行决策。

方法

根据特里尔社会应激测试 (TSST) 方案开发了一项 VR 任务以诱发压力,同时还进行了两项 VR 认知表现测试,以测量学习能力、空间定位和认知灵活性。31 名参与者(N=31)在虚拟观众面前发表公开演讲(TSST),之后必须从不同的 VR 迷宫中找到出路。第一项练习测试了空间定位和学习能力,参与者必须学习地面布局的各个方面,并且必须识别出正确的几何图标,以便能够离开。第二项迷宫测试了在威斯康星卡片分类测试的背景下的认知灵活性。

统计检验

使用 Kendall Tau 相关性(所有分析的单侧检验,p 值均设置为 0.05)分析相关性。心率 (HR) 是根据 RR 时间值计算得出的,并在 TSST 演讲和应激后期间内进行平均。自主神经系统反应性定义为 TSST 演讲期间的 HR 与应激后基线测量值的偏差。使用重复测量 t 检验分析差异。

结果

新开发的虚拟应激测试成功地从原始 TSST 中改编而来。参与者认为该任务有压力,在 1-8 分的 Likert 量表上平均得分为 5.7 分。作为生理应激参数,参与者的心率升高表明他们在 TSST 过程中比应激后期间更有压力。此外,主观应激感知与应激诱导后进行的认知任务的结果密切相关。

结论

参与者在 TSST 中体验到的压力越大,研究结束时他们的学习能力和空间定位能力越低。另一方面,如果有人将虚拟 TSST 视为“出乎意料”,作为轻度应激反应的指标,他们的认知灵活性会提高。潜在影响:研究结果表明,使用 TSST 的 VR 应激诱发方案以及 VR 认知测试都是神经心理学测试中更好的生态有效性的初步成功步骤。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9f55/4491419/958d4a874b47/40359_2015_80_Fig1_HTML.jpg

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