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当复合体在认知上易于处理时:复杂物体中视觉信息的内部重复是感知流畅性的一个来源。

When complex is easy on the mind: Internal repetition of visual information in complex objects is a source of perceptual fluency.

作者信息

Joye Yannick, Steg Linda, Ünal Ayça Berfu, Pals Roos

机构信息

Department of Marketing, University of Groningen.

Department of Social Psychology, University of Groningen.

出版信息

J Exp Psychol Hum Percept Perform. 2016 Jan;42(1):103-14. doi: 10.1037/xhp0000105. Epub 2015 Aug 31.

Abstract

Across 3 studies, we investigated whether visual complexity deriving from internally repeating visual information over many scale levels is a source of perceptual fluency. Such continuous repetition of visual information is formalized in fractal geometry and is a key-property of natural structures. In the first 2 studies, we exposed participants to 3-dimensional high-fractal versus low-fractal stimuli, respectively characterized by a relatively high versus low degree of internal repetition of visual information. Participants evaluated high-fractal stimuli as more complex and fascinating than their low-fractal counterparts. We assessed ease of processing by asking participants to solve effortful puzzles during and after exposure to high-fractal versus low-fractal stimuli. Across both studies, we found that puzzles presented during and after seeing high-fractal stimuli were perceived as the easiest ones to solve and were solved more accurately and faster than puzzles associated with the low-fractal stimuli. In Study 3, we ran the Dot Probe Procedure to rule out that the findings from Study 1 and Study 2 reflected differences in attentional bias between the high-fractal and low-fractal stimuli, rather than perceptual fluency. Overall, our findings confirm that complexity deriving from internal repetition of visual information can be easy on the mind.

摘要

在三项研究中,我们探究了在多个尺度水平上由内部重复视觉信息所产生的视觉复杂性是否是感知流畅性的一个来源。这种视觉信息的持续重复在分形几何中被形式化,并且是自然结构的一个关键属性。在前两项研究中,我们让参与者分别接触三维高分形与低分形刺激,它们分别以相对较高与较低程度的视觉信息内部重复为特征。参与者评价高分形刺激比低分形刺激更复杂且更具吸引力。我们通过要求参与者在接触高分形与低分形刺激期间及之后解决费力的谜题来评估加工的难易程度。在这两项研究中,我们发现,在看到高分形刺激期间及之后呈现的谜题被认为是最容易解决的,并且比与低分形刺激相关的谜题解决得更准确、更快。在研究3中,我们进行了点探测程序,以排除研究1和研究2的结果反映的是高分形与低分形刺激之间的注意偏向差异,而非感知流畅性。总体而言,我们的研究结果证实,由视觉信息内部重复产生的复杂性对大脑来说可能是轻松的。

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