Piromchai Patorn, Avery Alex, Laopaiboon Malinee, Kennedy Gregor, O'Leary Stephen
Department of Otolaryngology, Royal Victorian Eye and Ear Hospital/University of Melbourne, Melbourne, Australia.
Cochrane Database Syst Rev. 2015 Sep 9;2015(9):CD010198. doi: 10.1002/14651858.CD010198.pub2.
Virtual reality simulation uses computer-generated imagery to present a simulated training environment for learners. This review seeks to examine whether there is evidence to support the introduction of virtual reality surgical simulation into ear, nose and throat surgical training programmes.
The Cochrane Ear, Nose and Throat Disorders Group (CENTDG) Trials Search Co-ordinator searched the CENTDG Trials Register; Central Register of Controlled Trials (CENTRAL 2015, Issue 6); PubMed; EMBASE; ERIC; CINAHL; Web of Science; ClinicalTrials.gov; ICTRP and additional sources for published and unpublished trials. The date of the search was 27 July 2015.
We included all randomised controlled trials and controlled trials comparing virtual reality training and any other method of training in ear, nose or throat surgery.
We used the standard methodological procedures expected by The Cochrane Collaboration. We evaluated both technical and non-technical aspects of skill competency.
We included nine studies involving 210 participants. Out of these, four studies (involving 61 residents) assessed technical skills in the operating theatre (primary outcomes). Five studies (comprising 149 residents and medical students) assessed technical skills in controlled environments (secondary outcomes). The majority of the trials were at high risk of bias. We assessed the GRADE quality of evidence for most outcomes across studies as 'low'. Operating theatre environment (primary outcomes) In the operating theatre, there were no studies that examined two of three primary outcomes: real world patient outcomes and acquisition of non-technical skills. The third primary outcome (technical skills in the operating theatre) was evaluated in two studies comparing virtual reality endoscopic sinus surgery training with conventional training. In one study, psychomotor skill (which relates to operative technique or the physical co-ordination associated with instrument handling) was assessed on a 10-point scale. A second study evaluated the procedural outcome of time-on-task. The virtual reality group performance was significantly better, with a better psychomotor score (mean difference (MD) 1.66, 95% CI 0.52 to 2.81; 10-point scale) and a shorter time taken to complete the operation (MD -5.50 minutes, 95% CI -9.97 to -1.03). Controlled training environments (secondary outcomes) In a controlled environment five studies evaluated the technical skills of surgical trainees (one study) and medical students (three studies). One study was excluded from the analysis. Surgical trainees: One study (80 participants) evaluated the technical performance of surgical trainees during temporal bone surgery, where the outcome was the quality of the final dissection. There was no difference in the end-product scores between virtual reality and cadaveric temporal bone training. Medical students: Two other studies (40 participants) evaluated technical skills achieved by medical students in the temporal bone laboratory. Learners' knowledge of the flow of the operative procedure (procedural score) was better after virtual reality than conventional training (SMD 1.11, 95% CI 0.44 to 1.79). There was also a significant difference in end-product score between the virtual reality and conventional training groups (SMD 2.60, 95% CI 1.71 to 3.49). One study (17 participants) revealed that medical students acquired anatomical knowledge (on a scale of 0 to 10) better during virtual reality than during conventional training (MD 4.3, 95% CI 2.05 to 6.55). No studies in a controlled training environment assessed non-technical skills.
AUTHORS' CONCLUSIONS: There is limited evidence to support the inclusion of virtual reality surgical simulation into surgical training programmes, on the basis that it can allow trainees to develop technical skills that are at least as good as those achieved through conventional training. Further investigations are required to determine whether virtual reality training is associated with better real world outcomes for patients and the development of non-technical skills. Virtual reality simulation may be considered as an additional learning tool for medical students.
虚拟现实模拟利用计算机生成的图像为学习者呈现一个模拟训练环境。本综述旨在探讨是否有证据支持将虚拟现实手术模拟引入耳鼻喉科手术培训项目。
Cochrane耳鼻喉疾病小组(CENTDG)试验搜索协调员检索了CENTDG试验注册库;Cochrane系统评价数据库(CENTRAL 2015年第6期);PubMed;EMBASE;教育资源信息中心(ERIC);护理学与健康领域数据库(CINAHL);科学引文索引(Web of Science);临床试验注册库(ClinicalTrials.gov);国际临床试验注册平台(ICTRP)以及其他已发表和未发表试验的来源。检索日期为2015年7月27日。
我们纳入了所有比较虚拟现实训练与耳鼻喉科手术中任何其他训练方法的随机对照试验和对照试验。
我们采用了Cochrane协作网预期的标准方法程序。我们评估了技能能力的技术和非技术方面。
我们纳入了9项研究,涉及210名参与者。其中,4项研究(涉及61名住院医师)评估了手术室中的技术技能(主要结局)。5项研究(包括149名住院医师和医学生)评估了受控环境中的技术技能(次要结局)。大多数试验存在偏倚风险较高的问题。我们将各研究中大多数结局的证据质量评估为“低”。手术室环境(主要结局) 在手术室中,没有研究考察三个主要结局中的两个:现实世界患者结局和非技术技能的获得。第三个主要结局(手术室中的技术技能)在两项比较虚拟现实鼻窦内窥镜手术训练与传统训练的研究中进行了评估。在一项研究中,对心理运动技能(与手术技术或与器械操作相关的身体协调性有关)进行了10分制评分。另一项研究评估了任务执行时间这一程序结局。虚拟现实组的表现明显更好,心理运动得分更高(平均差(MD)1.66,95%置信区间0.52至2.81;10分制),完成手术所需时间更短(MD -5.50分钟,95%置信区间-9.97至-1.03)。受控训练环境(次要结局) 在受控环境中,5项研究评估了外科实习生(1项研究)和医学生(3项研究)的技术技能。一项研究被排除在分析之外。外科实习生:一项研究(80名参与者)评估了外科实习生在颞骨手术中的技术表现,结局是最终解剖的质量。虚拟现实训练与尸体颞骨训练的最终产品得分没有差异。医学生:另外两项研究(40名参与者)评估了医学生在颞骨实验室获得的技术技能。虚拟现实训练后,学习者对手术流程的了解(程序得分)比传统训练更好(标准化均数差(SMD)1.11,95%置信区间0.44至1.79)。虚拟现实训练组和传统训练组的最终产品得分也存在显著差异(SMD 2.60,95%置信区间1.71至3.49)。一项研究(17名参与者)表明,医学生在虚拟现实训练期间比在传统训练期间获得的解剖学知识(0至10分制)更好(MD 4.3,95%置信区间2.05至6.55)。在受控训练环境中,没有研究评估非技术技能。
基于虚拟现实手术模拟能够使受训者培养出至少与通过传统训练获得的技术技能一样好的技能这一依据,支持将其纳入手术培训项目的证据有限。需要进一步研究以确定虚拟现实训练是否与患者更好地在现实世界中的结局以及非技术技能的培养相关。虚拟现实模拟可被视为医学生的一种额外学习工具。