Lewellen Jarad A, Baker Eric, Giacobbi Peter R
School of Sport Sciences, West Virginia University, Morgantown, West Virginia, United States of America.
PLoS One. 2025 Apr 29;20(4):e0320225. doi: 10.1371/journal.pone.0320225. eCollection 2025.
Though research has demonstrated the practical utility of virtual reality (VR) in settings such as the military, medicine, and counseling, VR in sport has become a research focus only in the last several years. As such, it is important to understand how this evolving technology is perceived and accepted by athletes. The purpose of this qualitative study was to examine VR use among athletes with experience using VR technology, uncover potential barriers to VR use in sport, and explore possible solutions to these barriers. Fourteen athletes with previous experience using VR headsets participated in semi-structured interviews exploring their experiences and perceptions of VR. The interviews were transcribed, cleaned, and coded in line with Braun and Clarke's qualitative framework. Using inductive and deductive analyses, we observed nine primary themes: where, when, why, what, frequency and duration, experience, acceptance, primary barriers, and overcoming barriers. Participants suggested a hesitancy among athletes and coaches to accept and adopt VR as a training tool. The primary barriers to adoption were cost, cybersickness, coach attitudes, awareness, understanding, and visibility. Applied implications focus on addressing and overcoming barriers by providing VR education and training to potential users and increasing accessibility to VR. Future research should expand to other populations (e.g., youth and professional athletes) and different versions of VR and extended reality technology (e.g., mixed reality), as well as examine effective ways to implement VR in applied settings. This study provides insight on athletes' perceptions of VR and contributes to the growing foundation of VR literature in sport.
尽管研究已经证明虚拟现实(VR)在军事、医学和咨询等领域具有实际应用价值,但VR在体育领域直到最近几年才成为研究重点。因此,了解这项不断发展的技术如何被运动员所认知和接受非常重要。这项定性研究的目的是调查有VR技术使用经验的运动员对VR的使用情况,找出体育领域VR使用的潜在障碍,并探索解决这些障碍的可能方法。14名有使用VR头戴设备经验的运动员参与了半结构化访谈,探讨他们对VR的体验和看法。访谈内容按照布劳恩和克拉克的定性框架进行转录、清理和编码。通过归纳和演绎分析,我们观察到九个主要主题:地点、时间、原因、内容、频率和时长、体验、接受度、主要障碍以及克服障碍。参与者表示,运动员和教练在接受和采用VR作为训练工具方面存在犹豫。采用VR的主要障碍包括成本、晕动症、教练态度、认知度、理解程度和可见性。实际应用方面的启示集中在通过向潜在用户提供VR教育和培训以及提高VR的可及性来解决和克服障碍。未来的研究应扩展到其他人群(如青少年和职业运动员)以及不同版本的VR和扩展现实技术(如混合现实),并研究在实际应用环境中有效实施VR的方法。本研究提供了运动员对VR看法的见解,为体育领域不断增长的VR文献基础做出了贡献。