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用于均匀照明的虚拟源同步双表面方法。

Virtual source simultaneous dual-surface method for uniform illumination.

作者信息

Zhang Hang, Su Zeyu, Ma Yufei, He Yu, Liu Chao, Wu Mengying, Yan Jinhua, Cheng Cheng

出版信息

J Opt Soc Am A Opt Image Sci Vis. 2015 Jul 1;32(7):1366-70. doi: 10.1364/JOSAA.32.001366.

Abstract

We present a new simultaneous dual-surface design method for uniform illumination by introducing a virtual light source. This method is a combination of the equal optical path length condition and the tailored method. It can be applied to an extended light source after some optimization processes with a negative feedback algorithm. A solid lens to yield a circular uniform irradiance distribution is designed by using our method. Both optical simulation and experiment have been carried out to show that the experimental irradiance map is close to both the simulation result and the desired distribution, and the uniformity is higher than 0.9 while the light source is a 5050 LED chip with SMD package. The rays from the outside lens surface are of good topological invariance, which can give the potential to design more than two smooth freeform optical surfaces simultaneously by introducing multiple virtual point sources.

摘要

我们通过引入虚拟光源提出了一种用于均匀照明的新型同时双表面设计方法。该方法是等光程长度条件和定制方法的结合。经过一些使用负反馈算法的优化过程后,它可应用于扩展光源。利用我们的方法设计了一个能产生圆形均匀辐照度分布的固体透镜。已经进行了光学模拟和实验,结果表明实验辐照度图与模拟结果和期望分布都很接近,并且当光源是具有贴片封装的5050 LED芯片时,均匀度高于0.9。来自外部透镜表面的光线具有良好的拓扑不变性,这使得通过引入多个虚拟点光源同时设计两个以上光滑自由曲面光学表面成为可能。

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