Erk Stefanie M, Toet Alexander, Van Erp Jan B F
TNO , Soesterberg , Netherlands.
TNO , Soesterberg , Netherlands ; Experimental Psychology, Helmholtz Institute, Utrecht University , Utrecht , Netherlands.
PeerJ. 2015 Oct 6;3:e1297. doi: 10.7717/peerj.1297. eCollection 2015.
This study investigated whether communication via mediated hand pressure during a remotely shared experience (watching an amusing video) can (1) enhance recovery from sadness, (2) enhance the affective quality of the experience, and (3) increase trust towards the communication partner. Thereto participants first watched a sad movie clip to elicit sadness, followed by a funny one to stimulate recovery from sadness. While watching the funny clip they signaled a hypothetical fellow participant every time they felt amused. In the experimental condition the participants responded by pressing a hand-held two-way mediated touch device (a Frebble), which also provided haptic feedback via simulated hand squeezes. In the control condition they responded by pressing a button and they received abstract visual feedback. Objective (heart rate, galvanic skin conductance, number and duration of joystick or Frebble presses) and subjective (questionnaires) data were collected to assess the emotional reactions of the participants. The subjective measurements confirmed that the sad movie successfully induced sadness while the funny movie indeed evoked more positive feelings. Although their ranking agreed with the subjective measurements, the physiological measurements confirmed this conclusion only for the funny movie. The results show that recovery from movie induced sadness, the affective experience of the amusing movie, and trust towards the communication partner did not differ between both experimental conditions. Hence, feedback via mediated hand touching did not enhance either of these factors compared to visual feedback. Further analysis of the data showed that participants scoring low on Extraversion (i.e., persons that are more introvert) or low on Touch Receptivity (i.e., persons who do not like to be touched by others) felt better understood by their communication partner when receiving mediated touch feedback instead of visual feedback, while the opposite was found for participants scoring high on these factors. The implications of these results for further research are discussed, and some suggestions for follow-up experiments are presented.
本研究调查了在远程共享体验(观看有趣视频)过程中通过介导的手部压力进行交流是否能够:(1)增强从悲伤情绪中恢复的能力;(2)提升体验的情感质量;(3)增加对交流伙伴的信任。为此,参与者首先观看一段悲伤的电影片段以引发悲伤情绪,随后观看一段有趣的片段以促进从悲伤中恢复。在观看有趣片段时,他们每当感到有趣就向一位假想的同伴发出信号。在实验条件下,参与者通过按压一个手持式双向介导触摸设备(Frebble)做出回应,该设备还通过模拟手部挤压提供触觉反馈。在对照条件下,他们通过按按钮做出回应,并接收抽象的视觉反馈。收集了客观数据(心率、皮肤电导率、操纵杆或Frebble按压的次数和持续时间)和主观数据(问卷)来评估参与者的情绪反应。主观测量结果证实悲伤电影成功诱发了悲伤情绪,而有趣电影确实唤起了更多积极情绪。尽管他们的排名与主观测量结果一致,但生理测量结果仅在有趣电影方面证实了这一结论。结果表明,在两种实验条件下,从电影诱发的悲伤情绪中恢复的能力、有趣电影的情感体验以及对交流伙伴的信任并无差异。因此,与视觉反馈相比,通过介导的手部触摸提供的反馈并未增强上述任何一个因素。对数据的进一步分析表明,外向性得分低(即更内向的人)或触觉接受性得分低(即不喜欢被他人触摸的人)的参与者在收到介导触摸反馈而非视觉反馈时,感觉与交流伙伴之间的理解更好,而在这些因素上得分高的参与者则情况相反。讨论了这些结果对进一步研究的意义,并提出了一些后续实验的建议。