Biffi E, Beretta E, Diella E, Panzeri D, Maghini C, Turconi A C, Strazzer S, Reni G
Annu Int Conf IEEE Eng Med Biol Soc. 2015;2015:7406-9. doi: 10.1109/EMBC.2015.7320103.
The Gait Real-time Analysis Interactive Lab (GRAIL) is an instrumented multi-sensor platform based on immersive virtual reality for gait training and rehabilitation. Few studies have been included GRAIL to evaluate gait patterns in normal and disabled people and to improve gait in adults, while at our knowledge no evidence on its use for the rehabilitation of children is available. In this study, 4 children suffering from acquired brain injury (ABI) underwent a 5 session treatment with GRAIL, to improve walking and balance ability in engaging VR environments. The first and the last sessions were partially dedicated to gait evaluation. Results are promising: improvements were recorded at the ankle level, selectively at the affected side, and at the pelvic level, while small changes were measured at the hip and knee joints, which were already comparable to healthy subjects. All these changes also conveyed advances in the symmetry of the walking pattern. In the next future, a longer intervention will be proposed and more children will be enrolled to strongly prove the effectiveness of GRAIL in the rehabilitation of children with ABI.
步态实时分析互动实验室(GRAIL)是一个基于沉浸式虚拟现实的多传感器仪器平台,用于步态训练和康复。很少有研究将GRAIL纳入以评估正常人和残疾人的步态模式以及改善成年人的步态,而就我们所知,尚无关于其用于儿童康复的证据。在本研究中,4名患有获得性脑损伤(ABI)的儿童接受了为期5节的GRAIL治疗,以改善在虚拟现实环境中的行走和平衡能力。第一节和最后一节部分用于步态评估。结果令人鼓舞:在踝关节水平,特别是在患侧有改善,在骨盆水平也有改善,而在髋关节和膝关节处测量到的变化较小,这些变化已与健康受试者相当。所有这些变化也表明步行模式的对称性有所进步。在不久的将来,将提出更长时间的干预措施,并纳入更多儿童,以有力证明GRAIL对ABI儿童康复的有效性。