Fuchs L S, Bahr C M, Rieth H J
J Learn Disabil. 1989 Nov;22(9):554-60. doi: 10.1177/002221948902200907.
This study assessed the effects of assigned versus self-selected goals and contingent versus noncontingent gameplay conditions, delivered during computer-assisted math computation drill-and-practice sessions. Participants were 20 high school pupils with learning disabilities who had active Individualized Education Plan (IEP) goals that targeted the improvement of computational skills. Students were assigned randomly to goal conditions and, within goal conditions, to contingency groups. Math computation performance was measured pre-, mid-, and posttreatment. Analyses of variance indicated that students who selected their goals performed better than pupils with assigned goals. No differences existed between the contingency groups. Implications for practice are discussed.
本研究评估了在计算机辅助数学计算练习课程中,指定目标与自选目标以及有条件与无条件游戏玩法条件的效果。参与者为20名有学习障碍的高中生,他们有旨在提高计算技能的现行个性化教育计划(IEP)目标。学生被随机分配到目标条件组,并在目标条件组内再分配到有条件组。在治疗前、治疗中期和治疗后测量数学计算表现。方差分析表明,自选目标的学生比指定目标的学生表现更好。有条件组之间没有差异。本文还讨论了对实践的启示。