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多模态虚拟环境中触觉交互的统一框架

A Unified Framework for Haptic Interaction in Multimodal Virtual Environments.

作者信息

Arikatla Venkata S, Ortiz Ricardo, De Suvranu, Enquobahrie Andinet

机构信息

Medical Computing Team, Kitware Inc.

Center for Modeling Simulation and Imaging in Medicine, Rensselaer Polytechnic Institute.

出版信息

Stud Health Technol Inform. 2016;220:19-24.

Abstract

In this paper we introduce a Modified Iterative Constraint Anticipation (MICA) method that provides a unified framework for direct and response-based indirect haptic interaction common in many interactive virtual environments. Collision constraints during response based interaction that are modeled using the linear complementarity problem (LCP) framework resolves collision constraints from response-based interactions while allowing for accurate computation of reaction forces. Direct user manipulation is enabled by the linear projection constraints (LPC). A smoothing filter is used to post-process the reaction forces arising from both LCP and LPC to achieve stable interactions in real-time. The effectiveness of MICA is demonstrated using example problems involving deformable bodies.

摘要

在本文中,我们介绍了一种改进的迭代约束预测(MICA)方法,该方法为许多交互式虚拟环境中常见的基于直接和响应的间接触觉交互提供了一个统一的框架。基于响应的交互过程中的碰撞约束使用线性互补问题(LCP)框架进行建模,可解决基于响应的交互中的碰撞约束,同时允许精确计算反作用力。线性投影约束(LPC)实现了用户的直接操纵。使用平滑滤波器对LCP和LPC产生的反作用力进行后处理,以实时实现稳定的交互。通过涉及可变形物体的示例问题证明了MICA的有效性。

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