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赌博目标可预测老虎机游戏过程中的追逐行为。

Gambling goals predict chasing behavior during slot machine play.

作者信息

Lister Jamey J, Nower Lia, Wohl Michael J A

机构信息

School of Social Work, Wayne State University, Detroit, MI, USA; Substance Abuse Research Division, Department of Psychiatry and Behavioral Neurosciences, School of Medicine, Wayne State University, Detroit, MI, USA.

Center for Gambling Studies, Rutgers University, 536 George Street, New Brunswick, NJ 08901, USA.

出版信息

Addict Behav. 2016 Nov;62:129-34. doi: 10.1016/j.addbeh.2016.06.018. Epub 2016 Jun 14.

Abstract

AIMS

The purpose of this study was to test the effect of gambling goals (i.e., gambling achievement-orientation) on chasing behavior (i.e., decision to chase, chasing spins) over and above known antecedents (e.g., problem gambling severity, winning money motivations, approach/avoidance motivation).

METHODS

Young adult gamblers (N=121) were provided $20 and invited to use those funds on a slot machine situated in an immersive virtual reality casino. Unbeknownst to participants, outcomes were manipulated such that a nominal amount of money was either won or lost (depending on experimental condition) after 30 spins. Before the 31st spin, participants were asked if they wished to continue play. If they agreed, all successive spin outcomes were a loss. This permitted an assessment of what factors influence a player's: (1) decision to chase and (2) the number of chasing spins played in the face of loss.

RESULTS

Almost all participants (n=95, 78.5%) screened positive for problem gambling symptoms. The majority of gamblers decided to chase (n=67, 55.4%). In bivariate analyses, higher gambling goal and problem gambling severity scores (but not approach/avoidance nor 'loss/win' condition) were positively related to both forms of chasing. Gamblers 'motivated to win money' were more likely to decide to chase. In multivariate analyses, higher gambling goals best accounted for both forms of chasing independent of known antecedents.

CONCLUSIONS

This study provides the first evidence that gambling goals can influence chasing. Implications for shaping responsible gambling approaches to be more consistent with motivations for play are discussed.

摘要

目的

本研究旨在检验赌博目标(即赌博成就导向)对追赌行为(即追赌决策、追赌轮次)的影响,该影响独立于已知的先行因素(如问题赌博严重程度、赢钱动机、趋近/回避动机)。

方法

为121名年轻成年赌徒提供20美元,并邀请他们在沉浸式虚拟现实赌场中的老虎机上使用这些资金。参与者不知情的是,结果是被操纵的,在30次旋转后,要么赢得要么输掉一笔名义金额的钱(取决于实验条件)。在第31次旋转之前,询问参与者是否希望继续游戏。如果他们同意,所有连续的旋转结果都是输。这使得能够评估哪些因素会影响玩家的:(1)追赌决策,以及(2)面对损失时的追赌轮次数量。

结果

几乎所有参与者(n = 95,78.5%)的问题赌博症状筛查呈阳性。大多数赌徒决定追赌(n = 67,55.4%)。在双变量分析中,更高的赌博目标和问题赌博严重程度得分(但不是趋近/回避得分,也不是“输/赢”条件)与两种追赌形式均呈正相关。“有赢钱动机”的赌徒更有可能决定追赌。在多变量分析中,更高的赌博目标最能解释两种追赌形式,且独立于已知的先行因素。

结论

本研究提供了首个证据,表明赌博目标会影响追赌行为。讨论了制定负责任赌博方法以使其更符合游戏动机的意义。

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