Anzulewicz Anna, Sobota Krzysztof, Delafield-Butt Jonathan T
Jan Matejko Academy of Fine Arts, Kraków, Poland; Jagiellonian University, Krakow, Poland.
Harimata Sp. z.o.o., Kraków, Poland.
Sci Rep. 2016 Aug 24;6:31107. doi: 10.1038/srep31107.
Autism is a developmental disorder evident from infancy. Yet, its clinical identification requires expert diagnostic training. New evidence indicates disruption to motor timing and integration may underpin the disorder, providing a potential new computational marker for its early identification. In this study, we employed smart tablet computers with touch-sensitive screens and embedded inertial movement sensors to record the movement kinematics and gesture forces made by 37 children 3-6 years old with autism and 45 age- and gender-matched children developing typically. Machine learning analysis of the children's motor patterns identified autism with up to 93% accuracy. Analysis revealed these patterns consisted of greater forces at contact and with a different distribution of forces within a gesture, and gesture kinematics were faster and larger, with more distal use of space. These data support the notion disruption to movement is core feature of autism, and demonstrate autism can be computationally assessed by fun, smart device gameplay.
自闭症是一种从婴儿期就明显存在的发育障碍。然而,其临床诊断需要专业的诊断培训。新证据表明,运动时间和整合的中断可能是该疾病的基础,为其早期识别提供了一种潜在的新计算标志物。在本研究中,我们使用了带有触摸屏和嵌入式惯性运动传感器的智能平板电脑,记录了37名3至6岁自闭症儿童以及45名年龄和性别匹配的发育正常儿童的运动运动学和手势力。对儿童运动模式的机器学习分析识别自闭症的准确率高达93%。分析表明,这些模式包括接触时更大的力以及手势中力的不同分布,并且手势运动学更快、幅度更大,更多地使用远端空间。这些数据支持了运动中断是自闭症核心特征的观点,并证明可以通过有趣的智能设备游戏对自闭症进行计算评估。