Lee Haeng Jin, Kim Seong-Joon
Department of Ophthalmology, Seoul National University College of Medicine, Seoul, Republic of Korea.
Seoul Artificial Eye Center, Seoul National University Hospital Clinical Research Institute, Seoul, Republic of Korea.
PLoS One. 2016 Oct 4;11(10):e0164022. doi: 10.1371/journal.pone.0164022. eCollection 2016.
To investigate the factors associated with visual fatigue using monitors with various radii of curvature.
Twenty normal healthy adults (8 men, 12 women; mean age, 26.2 ± 2.5 years) prospectively watched five types of monitors including flat, 4000R, 3000R, 2000R, and 1000R curved monitors for 30 min. An experienced examiner measured the ophthalmological factors including near point of accommodation (NPA), near point of convergence (NPC), refraction, parameters during pupil response at light and saccadic movement just before and after the visual tasks. The questionnaires about subjective ocular symptoms were also investigated just before and after the visual tasks.
The NPA increased after the visual tasks with a flat monitor compared with the curved monitors, with the 1000R curved monitor showing the smallest change (p = 0.020). The NPC increased for every monitor after the visual tasks; the largest increase occurred with the flat monitor (p = 0.001). There was no difference in refractive error, pupil response, or saccadic movement in the comparison of before and after the visual tasks. Among the nine factors in the questionnaire, the score of "eye pain" was significantly higher for the flat monitor versus the 1000R curved monitor after the visual tasks (p = 0.034).
We identified NPA, NPC, and eye pain as factors associated with visual fatigue. Also, the curvature of the monitor was related to the visual fatigue.
研究使用不同曲率半径显示器时与视觉疲劳相关的因素。
20名正常健康成年人(8名男性,12名女性;平均年龄26.2±2.5岁)前瞻性地观看了五种类型的显示器,包括平面显示器、4000R、3000R、2000R和1000R曲面显示器,观看时间为30分钟。一名经验丰富的检查者测量了眼科相关因素,包括调节近点(NPA)、集合近点(NPC)、屈光状态、视觉任务前后瞳孔对光反应和扫视运动时的参数。还在视觉任务前后调查了关于主观眼部症状的问卷。
与曲面显示器相比,使用平面显示器进行视觉任务后NPA增加,其中1000R曲面显示器的变化最小(p = 0.020)。视觉任务后每种显示器的NPC均增加;平面显示器的增加幅度最大(p = 0.001)。视觉任务前后比较,屈光不正、瞳孔反应或扫视运动无差异。在问卷的九个因素中,视觉任务后平面显示器的“眼痛”得分显著高于1000R曲面显示器(p = 0.034)。
我们确定NPA、NPC和眼痛是与视觉疲劳相关的因素。此外,显示器的曲率与视觉疲劳有关。