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《一级大学美式足球比赛后知觉恢复标志物的时间进程》。

The Time Course of Perceptual Recovery Markers After Match Play in Division I-A College American Football.

出版信息

Int J Sports Physiol Perform. 2017 Oct;12(9):1264-1266. doi: 10.1123/ijspp.2016-0550. Epub 2016 Dec 14.

Abstract

PURPOSE

To investigate the recovery time course of customized wellness markers (sleep, soreness, energy, and overall wellness) in response to match play in American Division I-A college football players.

METHODS

A retrospective research design was used. Wellness data were collected and analyzed for 2 American college football seasons. Perceptions of soreness, sleep, energy, and overall wellness were obtained for the day before each game (GD-1) and the days after each game (GD+2, GD+3, and GD+4). Standardized effect-size (ES) analyses ± 90% confidence intervals were used to interpret the magnitude of the mean differences between all time points for the start, middle, and finish of the season, using the following qualitative descriptors: 0-0.19 trivial, 0.2-0.59 small, 0.6-1.19 moderate, 1.2-1.99 large, <2.0 very large.

RESULTS

Overall wellness showed small ES reductions on GD+2 (d = 0.22 ± 0.09, likely [94.8%]), GD+3 (d = 0.37 ± 0.15, very likely), and GD+4 (d = 0.29 ± 0.12, very likely) compared with GD-1. There were small ES reductions for soreness between GD-1 and GD+2, GD+3, and GD +4 (d = 0.21 ± 0.09, likely, d = 0.29 ± 0.12, very likely, and 0.30 ± 0.12, very likely, respectively). Small ES reductions were also evident between GD-1 and GD+3 (d = 0.21 ± 0.09, likely) for sleep. Feelings of energy showed small ESs on GD+3 (d = 0.27 ± 0.11, very likely) and GD+4 (d = 0.22 ± 0.09, likely) compared with GD-1.

CONCLUSION

All wellness markers were likely to very likely worse on GD+3 and GD+4 than on GD-1. These findings show that perceptual wellness takes longer than 4 d to return to pregame levels and thus should be considered when prescribing training and/or recovery.

摘要

目的

调查定制健康指标(睡眠、酸痛、能量和整体健康)在应对美国一级大学足球运动员比赛中的恢复时间过程。

方法

采用回顾性研究设计。收集并分析了两个美国大学足球赛季的健康数据。在每场比赛前一天(GD-1)和每场比赛后(GD+2、GD+3 和 GD+4)获得酸痛、睡眠、能量和整体健康的感知。使用以下定性描述符,使用标准化效应大小(ES)分析±90%置信区间来解释赛季开始、中期和结束时所有时间点之间的均值差异的大小:0-0.19 微不足道,0.2-0.59 小,0.6-1.19 中,1.2-1.99 大,<2.0 非常大。

结果

与 GD-1 相比,整体健康在 GD+2(d = 0.22 ± 0.09,可能[94.8%])、GD+3(d = 0.37 ± 0.15,非常可能)和 GD+4(d = 0.29 ± 0.12,非常可能)上显示出小的 ES 降低。与 GD-1 和 GD+2、GD+3 和 GD+4 相比,疼痛的 ES 降低(d = 0.21 ± 0.09,可能,d = 0.29 ± 0.12,非常可能和 0.30 ± 0.12,非常可能)。睡眠之间也存在 GD-1 和 GD+3(d = 0.21 ± 0.09,可能)之间的小 ES 降低。能量感觉在 GD+3(d = 0.27 ± 0.11,非常可能)和 GD+4(d = 0.22 ± 0.09,可能)上与 GD-1 相比具有小的 ES。

结论

与 GD-1 相比,所有健康指标在 GD+3 和 GD+4 上都可能更糟。这些发现表明,感知健康需要超过 4 天才能恢复到比赛前的水平,因此在制定训练和/或恢复计划时应予以考虑。

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