Totosy de Zepetnek Julia O, Pollard Damion, Welch Jo M, Rossiter Melissa, Faghih Shiva, Bellissimo Nick
School of Nutrition, Ryerson University, 350 Victoria Street, Toronto, Ontario, M5B 2K3, Canada.
Department of Applied Human Nutrition, Mount Saint Vincent University, 166 Bedford Highway, Halifax, Nova Scotia, B3M 2J6, Canada.
Appetite. 2017 Apr 1;111:32-37. doi: 10.1016/j.appet.2016.12.025. Epub 2016 Dec 21.
To determine the effect of pre-meal screen-time activities on subjective emotions, subjective appetite, and food intake (FI) in 9-14 year-old girls.
In this clinical study, 31 girls completed four 45-min treatment conditions of television viewing (TVV), video game playing (VGP), a challenging computer task (CT), and sitting without screen exposure (control) in a randomized order. Each treatment condition was followed immediately by an ad libitum pizza lunch, and FI was calculated from the weight of the consumed pizza. Subjective appetite was assessed at baseline, 15, 30, and 45 min during the treatment condition, and upon trial completion at 75 min. Subjective emotions were assessed at baseline and at 45 min.
FI was not affected by screen type, but was positively correlated with body composition (fat mass [FM, kg], fat free mass [FFM, kg]) in all treatment conditions. Subjective appetite was not affected by screen type, but increased with time in all treatment conditions (p < 0.0001). Subjective emotions were affected by VGP only. Anger, excitement, frustration, and upset feelings were increased at 45 min following VGP. VGP led to increased frustration compared to control (p = 0.0003), CT (p = 0.007) and TVV (p = 0.0002).
Exposure to TVV or CT before eating did not affect subjective emotions, subjective appetite, or FI, and no difference was found between screen activities and the control condition for average appetite or FI. Despite a change in subjective emotions during the VGP condition, there was no increase in subjective appetite or subsequent FI. These findings suggest that physiologic signals of satiation and satiety are not overridden by environmental stimuli of pre-meal screen-time exposure among young girls. (Clinical trial number NCT01750177).
确定餐前屏幕时间活动对9至14岁女孩主观情绪、主观食欲和食物摄入量(FI)的影响。
在这项临床研究中,31名女孩以随机顺序完成了四种45分钟的治疗条件,即看电视(TVV)、玩电子游戏(VGP)、具有挑战性的计算机任务(CT)以及无屏幕暴露的静坐(对照)。每种治疗条件后紧接着是一顿随意的披萨午餐,并根据所食用披萨的重量计算食物摄入量。在治疗条件期间的基线、15分钟、30分钟和45分钟以及试验结束时的75分钟评估主观食欲。在基线和45分钟时评估主观情绪。
食物摄入量不受屏幕类型的影响,但在所有治疗条件下均与身体成分(脂肪量[FM,千克]、去脂体重[FFM,千克])呈正相关。主观食欲不受屏幕类型的影响,但在所有治疗条件下均随时间增加(p < 0.0001)。主观情绪仅受玩电子游戏的影响。玩电子游戏后45分钟,愤怒、兴奋、沮丧和心烦情绪增加。与对照(p = 0.0003)、计算机任务(p = 0.007)和看电视(p = 0.0002)相比,玩电子游戏导致更多的沮丧情绪。
进食前看电视或进行计算机任务不会影响主观情绪、主观食欲或食物摄入量,并且在平均食欲或食物摄入量方面,屏幕活动与对照条件之间未发现差异。尽管在玩电子游戏期间主观情绪发生了变化,但主观食欲或随后的食物摄入量并未增加。这些发现表明,年轻女孩餐前屏幕时间暴露的环境刺激不会凌驾于饱腹感和饱足感的生理信号之上。(临床试验编号NCT01750177)