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运动游戏对强直性脊柱炎患者的有效性:一项随机对照试验。

The Effectiveness of Exergames in Patients with Ankylosing Spondylitis: A Randomized Controlled Trial.

作者信息

Karahan Ali Yavuz, Tok Fatih, Yildirim Pelin, Ordahan Banu, Turkoglu Gozde, Sahin Nilay

机构信息

Department of Physical Medicine and Rehabilitation, Beyhekim State Hospital, Konya, Turkey.

Department of Physical Medicine and Rehabilitation, Iskenderun Marine Regiment Medical Center, Iskenderun, Hatay, Turkey.

出版信息

Adv Clin Exp Med. 2016 Sep-Oct;25(5):931-936. doi: 10.17219/acem/32590.

Abstract

BACKGROUND

Exergames are a well-known type of game based on a virtual avatar's body movements. This hightech approach promotes an active lifestyle.

OBJECTIVES

The aim of this randomized controlled trial was to evaluate the effects of exergames on pain, disease activity, functional capacity and quality of life in patients with ankylosing spondylitis (AS).

MATERIAL AND METHODS

The study involved 60 patients, who were randomized into either the exergame group (EG) or the control group (CG). The EG patients engaged in exergaming, and CG patients did not engage in any exercises. The exergaming sessions were performed five times a week for eight weeks (40 sessions in total). The patients were assessed before and after the eight-week program on a visual analog scale (VAS), the Bath Ankylosing Spondylitis Functional Index (BASFI), the Bath Ankylosing Spondylitis Disease Activity Index (BASDAI) and the Ankylosing Spondylitis Quality of Life (ASQOL) questionnaire.

RESULTS

A statistically significant improvement was observed in VAS, BASFI, BASDAI and ASQoL scores in the EG group after completion of the exercise program (p < 0.05).

CONCLUSIONS

This study is a first step in investigating the possibilities of using an exergame platform to help patients with spondyloarthropathies to adopt a more physically active lifestyle. The results of this study suggest that exergames increase physical activity and decrease the pain scores in AS patients and also could, therefore, be feasible and safe.

摘要

背景

运动游戏是一种基于虚拟化身身体动作的知名游戏类型。这种高科技方法促进了积极的生活方式。

目的

这项随机对照试验的目的是评估运动游戏对强直性脊柱炎(AS)患者的疼痛、疾病活动度、功能能力和生活质量的影响。

材料与方法

该研究纳入了60名患者,他们被随机分为运动游戏组(EG)或对照组(CG)。EG组患者参与运动游戏,而CG组患者不进行任何锻炼。运动游戏课程每周进行5次,共8周(总计40次课程)。在为期8周的项目前后,通过视觉模拟量表(VAS)、巴斯强直性脊柱炎功能指数(BASFI)、巴斯强直性脊柱炎疾病活动指数(BASDAI)和强直性脊柱炎生活质量(ASQOL)问卷对患者进行评估。

结果

运动项目完成后,EG组的VAS、BASFI、BASDAI和ASQoL评分有统计学意义的改善(p < 0.05)。

结论

本研究是探索使用运动游戏平台帮助脊柱关节病患者采用更积极的身体活动生活方式可能性的第一步。本研究结果表明,运动游戏可增加AS患者的身体活动并降低疼痛评分,因此可能是可行且安全的。

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