Katz Daniel, Zerillo Jeron, Kim Sang, Hill Bryan, Wang Ryan, Goldberg Andrew, DeMaria Samuel
Department of Anesthesiology, Icahn School of Medicine at Mount Sinai, New York, NY.
Liver Transpl. 2017 Apr;23(4):430-439. doi: 10.1002/lt.24732.
Anesthetic management of orthotopic liver transplantation (OLT) is complex. Given the unequal distributions of liver transplant surgeries performed at different centers, anesthesiology providers receive relatively uneven OLT training and exposure. One well-suited modality for OLT training is the "serious game," an interactive application created for the purpose of imparting knowledge or skills, while leveraging the self-motivating elements of video games. We therefore developed a serious game designed to teach best practices for the anesthetic management of a standard OLT and determined if the game would improve resident performance in a simulated OLT. Forty-four residents on the liver transplant rotation were randomized to either the gaming group (GG) or the control group (CG) prior to their introductory simulation. Both groups were given access to the same educational materials and literature during their rotation, but the GG also had access to the OLT Trainer. Performance on the simulations were recorded on a standardized grading rubric. Both groups experienced an increase in score relative to baseline that was statistically significant at every stage. The improvements in scores were greater for the GG participants than the CG participants. Overall score improvement between the GG and CG (mean [standard deviation]) was statistically significant (GG, 7.95 [3.65]; CG, 4.8 [4.48]; P = 0.02), as were scores for preoperative assessment (GG, 2.67 [2.09]; CG, 1.17 [1.43]; P = 0.01) and anhepatic phase (GG, 1.62 [1.01]; CG, 0.75 [1.28]; P = 0.02). Of the residents with game access, 81% were "very satisfied" or "satisfied" with the game overall. In conclusion, adding a serious game to an existing educational curriculum for liver transplant anesthesia resulted in significant learning gains for rotating anesthesia residents. The intervention was straightforward to implement and cost-effective. Liver Transplantation 23 430-439 2017 AASLD.
原位肝移植(OLT)的麻醉管理很复杂。鉴于不同中心进行的肝移植手术分布不均,麻醉医生接受的OLT培训和接触机会相对不均衡。一种适合OLT培训的方式是“严肃游戏”,这是一种为传授知识或技能而创建的交互式应用程序,同时利用了电子游戏的自我激励元素。因此,我们开发了一款严肃游戏,旨在教授标准OLT麻醉管理的最佳实践,并确定该游戏是否能提高住院医生在模拟OLT中的表现。44名参与肝移植轮转的住院医生在进行入门模拟之前被随机分为游戏组(GG)或对照组(CG)。两组在轮转期间都可以获取相同的教育材料和文献,但游戏组还可以使用OLT培训器。模拟表现根据标准化评分标准进行记录。两组相对于基线的分数在每个阶段都有统计学意义的增加。游戏组参与者的分数提高幅度大于对照组参与者。游戏组和对照组之间的总体分数提高(平均值[标准差])具有统计学意义(游戏组,7.95[3.65];对照组,4.8[4.48];P = 0.02),术前评估分数(游戏组,2.67[2.09];对照组,1.17[1.43];P = 0.01)和无肝期分数(游戏组,1.62[1.01];对照组,0.75[1.28];P = 0.02)也是如此。在可以使用游戏的住院医生中,81%对该游戏总体“非常满意”或“满意”。总之,在现有的肝移植麻醉教育课程中增加一款严肃游戏,使轮转麻醉住院医生有显著的学习收获。该干预措施易于实施且具有成本效益。《肝脏移植》2017年第23卷第430 - 439页,美国肝脏病研究协会。