King Daniel L, Kaptsis Dean, Delfabbro Paul H, Gradisar Michael
The University of Adelaide.
Flinders University.
J Clin Psychol. 2017 Dec;73(12):1573-1585. doi: 10.1002/jclp.22460. Epub 2017 Feb 2.
This pilot study tested the efficacy of a voluntary 84-hour abstinence protocol for modifying problematic Internet gaming cognitions and behaviors METHOD: Twenty-four adults from online gaming communities, including 9 individuals who screened positively for Internet gaming disorder (IGD), abstained from Internet games for 84 hours. Surveys were collected at baseline, at daily intervals during abstinence, and at 7-day and 28-day follow-up RESULTS: Brief voluntary abstinence was successful in reducing hours of gaming, maladaptive gaming cognitions, and IGD symptoms. Abstinence was highly acceptable to participants with total compliance and no study attrition. Clinically significant improvement in IGD symptoms occurred in 75% of the IGD group at 28-day follow-up. Reliable improvement in maladaptive gaming cognitions occurred in 63% of the IGD group, whose cognition score reduced by 50% and was comparable to the non-IGD group at 28-day follow-up CONCLUSIONS: Despite limitations of sample size, this study provides promising support for brief abstinence as a simple, practical, and cost-effective treatment technique for modifying unhelpful gaming cognitions and reducing Internet gaming problems.
这项初步研究测试了一项为期84小时自愿戒断方案对改善有问题的网络游戏认知和行为的效果。方法:来自网络游戏社区的24名成年人,其中包括9名经筛查为网络游戏障碍(IGD)阳性的个体,戒断网络游戏84小时。在基线、戒断期间每天以及7天和28天随访时收集调查问卷。结果:短期自愿戒断成功减少了游戏时长、不良游戏认知和IGD症状。戒断对参与者来说是高度可接受的,完全依从且无研究对象退出。在28天随访时,75%的IGD组患者的IGD症状有临床显著改善。63%的IGD组患者的不良游戏认知有可靠改善,其认知得分降低了50%,在28天随访时与非IGD组相当。结论:尽管样本量有限,但本研究为短期戒断作为一种简单、实用且经济有效的治疗技术来改善无益的游戏认知和减少网络游戏问题提供了有前景的支持。