Suppr超能文献

游戏障碍康复概念的研究综述。

The concept of recovery in gaming disorder: A scoping review.

机构信息

1The Bob Shapell School of Social Work, Tel Aviv University, Israel.

2Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

出版信息

J Behav Addict. 2023 Mar 14;12(1):26-52. doi: 10.1556/2006.2023.00002. Print 2023 Mar 30.

Abstract

BACKGROUND

Recovery from mental health and behavioral disorders is classically defined as a reduction in symptoms. More recent definitions see it as a process in which individuals improve their health, wellness and other life domains. The inclusion of gaming disorder (GD) in the 11th International Classification of Diseases in 2019 prompted growing interest in GD. However, relatively little is known about recovery from GD, and there is scant literature describing or assessing its course.

OBJECTIVES

This scoping review was designed to explore the state of the art on recovery from GD (e.g., terminology and measures used to assess recovery, main topics in studies about recovery from GD).

METHODS

PubMed, Web of Science, and Scopus databases were searched and critically reviewed according to PRISMA guidelines. We included empirical studies in English covering individuals across all age groups who met the diagnostic criteria of GD/internet gaming disorder (IGD) according to valid scales that relate to recovery or any change, and were published before February 2022.

RESULTS

A total of 47 out of 966 studies met the inclusion criteria. Recovery as a concept is not explicitly mentioned in GD studies. Rather, changes in subjects' disorders are described in terms of decreases/reductions in symptom severity, or improvement/increases. These changes are primarily measured by scales that evaluate symptom reduction and/or improvement in GD and other psychopathologies.

CONCLUSIONS

The concept of recovery is included in the GD field but is not clearly mentioned or used. Therapists and researchers should aim to promote and integrate the notion of recovery in GD.

摘要

背景

心理健康和行为障碍的康复传统上被定义为症状的减轻。最近的定义将其视为个体改善其健康、健康和其他生活领域的过程。2019 年,《国际疾病分类》第 11 版将游戏障碍(GD)纳入其中,这促使人们对 GD 越来越感兴趣。然而,人们对 GD 的康复知之甚少,几乎没有文献描述或评估其过程。

目的

本范围综述旨在探讨 GD 康复的现状(例如,用于评估康复的术语和措施、关于 GD 康复的研究中的主要主题)。

方法

根据 PRISMA 指南,检索并批判性地审查了 PubMed、Web of Science 和 Scopus 数据库。我们纳入了英语实证研究,涵盖了符合 GD/网络游戏障碍(IGD)诊断标准的所有年龄段的个体,这些标准是根据与康复或任何变化相关的有效量表确定的,并在 2022 年 2 月之前发表。

结果

共有 966 项研究中有 47 项符合纳入标准。在 GD 研究中,没有明确提到康复这个概念。相反,研究对象的疾病变化是用症状严重程度的降低/减轻或改善/增加来描述的。这些变化主要通过评估 GD 和其他精神病理学中症状减轻和/或改善的量表来测量。

结论

康复的概念包含在 GD 领域,但没有明确提及或使用。治疗师和研究人员应旨在促进和整合 GD 中康复的概念。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/49fe/10260226/bff849293903/jba-12-026-g001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验