Dill Lawrence M
Institute of Animal Resource Ecology, University of British Columbia, Vancouver.
Department of Biology, York University, 4700 Keele Street Downsview 463, Toronto, Ontario, Canada.
Oecologia. 1973 Dec;13(4):291-312. doi: 10.1007/BF01825523.
This paper attempts to determine the effect on the number of prey eaten by predators of the addition of the component "avoidance learning by prey" to a computer model of the predation process developed by Holling. Generality was retained by concentrating upon a basic aspect of the prey's behaviour, its distance of reaction to an approaching predator. The zebra danio (Brachydanio rerio), a small freshwater fish, was used as an analogue of a general vertebrate prey. The predator used was the largemouth bass (Micropterus salmoides).Previous work (Dill, 1973b) showed that prey reactive distance increased with increasing experience with the predator. In the present study, this increased prey reactive distance is shown to increase predator pursuit time and hypothesized to decrease predator pursuit success. These relationships were expressed mathematically and built into Holling's (1965, 1966) model of the predation process, along with an equation describing the way in which reactive distance increases following an unsuccessful attack. Other changes necessitated in the model by the addition of the avoidance learning component included: a) Modifications of the calculation of search time to remove a previously implicit time spent unsuccessfully pursuing prey, and to correct the density of prey to account for those whose reactive distances exceed that of the predator and are therefore not susceptible to discovery; b) Addition of a new subroutine (CHASE) to calculate pursuit time, unsuccessful pursuit time, pursuit success, and strike success; c) Changes in subroutine ADCOM to assign prey to different classes (with different reactive distances) according to the number of times they have been unsuccessfully attacked; and d) Addition of a stochastic element via random numbers to determine the class to which an attacked prey belongs, the time to refuge, and the predator's strike success.Simulation was used to explore the consequences of these additions. The capability of learning substantially increased the prey's probability of surviving subsequent attack. Addition of an avoidance learning component caused declines in the predator's functional responses to both prey and predator density. The new component was also suggested to decrease the predator's numerical response to prey density and to increase the probability of stability in a predator-prey interaction.
本文试图通过在霍林所建立的捕食过程计算机模型中加入“猎物回避学习”这一要素,来确定其对捕食者所捕食猎物数量的影响。研究聚焦于猎物行为的一个基本方面,即其对接近的捕食者的反应距离,以此保持研究的普遍性。斑马鱼(短担尼鱼),一种小型淡水鱼,被用作一般脊椎动物猎物的类似物。所使用的捕食者是大口黑鲈(小口黑鲈)。先前的研究(迪尔,1973b)表明,猎物的反应距离会随着与捕食者接触经验的增加而增大。在本研究中,这种增大的猎物反应距离被证明会增加捕食者的追捕时间,并推测会降低捕食者的追捕成功率。这些关系通过数学方式表达,并纳入了霍林(1965年、1966年)的捕食过程模型,同时还纳入了一个描述不成功攻击后反应距离增加方式的方程。因加入回避学习要素而在模型中必须做出的其他改变包括:a)修改搜索时间的计算方式,以去除先前隐含的不成功追捕猎物所花费的时间,并校正猎物密度,以考虑那些反应距离超过捕食者且因此不易被发现的猎物;b)添加一个新的子程序(CHASE)来计算追捕时间、不成功追捕时间、追捕成功率和攻击成功率;c)修改子程序ADCOM,根据猎物被不成功攻击的次数将其分配到不同类别(具有不同的反应距离);d)通过随机数添加一个随机因素,以确定被攻击猎物所属的类别、避难时间以及捕食者的攻击成功率。模拟被用于探究这些添加要素的后果。学习能力的增强显著提高了猎物在后续攻击中存活的概率。加入回避学习要素导致捕食者对猎物和捕食者密度的功能反应下降。还表明新要素会降低捕食者对猎物密度的数值反应,并增加捕食者 - 猎物相互作用中稳定性的概率。