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面部真实感和情绪对面部相关脑电波的差异影响及其对诡异谷理论的启示。

Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory.

机构信息

Department of Psychology, Bielefeld University, Germany.

Computer Graphics Group, Bielefeld University, Germany.

出版信息

Sci Rep. 2017 Mar 23;7:45003. doi: 10.1038/srep45003.

Abstract

Cartoon characters are omnipresent in popular media. While few studies have scientifically investigated their processing, in computer graphics, efforts are made to increase realism. Yet, close approximations of reality have been suggested to evoke sometimes a feeling of eeriness, the "uncanny valley" effect. Here, we used high-density electroencephalography to investigate brain responses to professionally stylized happy, angry, and neutral character faces. We employed six face-stylization levels varying from abstract to realistic and investigated the N170, early posterior negativity (EPN), and late positive potential (LPP) event-related components. The face-specific N170 showed a u-shaped modulation, with stronger reactions towards both most abstract and most realistic compared to medium-stylized faces. For abstract faces, N170 was generated more occipitally than for real faces, implying stronger reliance on structural processing. Although emotional faces elicited highest amplitudes on both N170 and EPN, on the N170 realism and expression interacted. Finally, LPP increased linearly with face realism, reflecting activity increase in visual and parietal cortex for more realistic faces. Results reveal differential effects of face stylization on distinct face processing stages and suggest a perceptual basis to the uncanny valley hypothesis. They are discussed in relation to face perception, media design, and computer graphics.

摘要

卡通人物在大众媒体中无处不在。虽然很少有研究从科学角度调查过它们的处理方式,但在计算机图形学中,人们正在努力提高其真实性。然而,人们认为接近现实的程度有时会引起一种怪异感,即“恐怖谷”效应。在这里,我们使用高密度脑电图来研究大脑对专业风格化的快乐、愤怒和中性人物面孔的反应。我们使用了六个从抽象到现实的不同面部风格化程度,并研究了 N170、早期后负面(EPN)和晚期正电位(LPP)事件相关成分。特定于面部的 N170 表现出 U 形调制,与中间风格化的面孔相比,对最抽象和最现实的面孔的反应更强。对于抽象的面孔,N170 的产生比真实的面孔更靠后,这意味着对结构处理的依赖性更强。尽管情绪面孔在 N170 和 EPN 上都产生了最大的振幅,但在 N170 上,真实感和表情相互作用。最后,LPP 随着面孔的真实感线性增加,反映出更真实的面孔在视觉和顶叶皮层的活动增加。结果揭示了面部风格化对不同面部处理阶段的不同影响,并为恐怖谷假说提供了感知基础。它们在与面部感知、媒体设计和计算机图形学有关的背景下进行了讨论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6dc4/5362933/0ff07b7dd2b8/srep45003-f1.jpg

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