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探索图形符号问卷测量青年在活动环境中参与体验的验证。

Exploring validation of a graphic symbol questionnaire to measure participation experiences of youth in activity settings.

机构信息

a Rehabilitation Science , McMaster University , Hamilton , ON , Canada.

b Bloorview Research Institute , Toronto , ON , Canada.

出版信息

Augment Altern Commun. 2017 Jun;33(2):97-109. doi: 10.1080/07434618.2017.1307874. Epub 2017 Apr 10.

Abstract

Participation has a subjective and private dimension, and so it is important to hear directly from youth about their experiences in various activity settings, the places where they "do things" and interact with others. To meet this need, our team developed the Self-Reported Experiences of Activity Settings (SEAS) measure, which demonstrated good-to-excellent measurement properties. To address the needs of youth who could benefit from graphic symbol support, the SEAS-PCS, was created. The purpose of this paper is to describe the development of SEAS-PCS and the preliminary study that explores the equivalency of the SEAS and SEAS-PCS. The SEAS and SEAS-PCS were compared in terms of the equivalency of meaning of stimulus items by 11 professionals and five adults who used augmentative and alternative communication, were familiar with PCS, and were fluent readers. Out of 22 items, 68% were rated as highly similar on a 5-point scale (M = 4.14; SD = .70; mdn = 4; range: 2.81-5.00). Subsequently, the 32% of the SEAS-PCS items that were rated below 4 were modified based on the participants' specific comments. Further work is required to validate the SEAS-PCS. The next step could involve exploring the views of youth who use AAC.

摘要

参与具有主观和私人的维度,因此,直接听取年轻人对他们在各种活动环境中的经历的意见非常重要,这些环境是他们“做事”并与他人互动的地方。为了满足这一需求,我们的团队开发了自我报告的活动环境体验量表(SEAS),该量表表现出了良好到优秀的测量特性。为了满足那些可以从图形符号支持中受益的年轻人的需求,创建了 SEAS-PCS。本文的目的是描述 SEAS-PCS 的开发以及探索 SEAS 和 SEAS-PCS 等效性的初步研究。通过 11 名专业人士和 5 名使用辅助和替代沟通的成年人对刺激项目的含义进行了评估,他们熟悉 PCS,并且是流利的阅读者,比较了 SEAS 和 SEAS-PCS 之间的等效性。在 22 个项目中,有 68%在 5 点量表上被评为高度相似(M=4.14;SD=.70;mdn=4;范围:2.81-5.00)。随后,根据参与者的具体意见,对评分低于 4 的 SEAS-PCS 项目中的 32%进行了修改。还需要进一步的工作来验证 SEAS-PCS。下一步可以探索使用 AAC 的年轻人的观点。

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