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Stroke 1-2-0: The strategy and video release.

作者信息

Zhao Jing, Liu Renyu

机构信息

Department of Neurology, Minhang Hospital, Fudan University, Shanghai, China.

Department of Anesthesiology and Critical Care, Perelman School of Medicine at the University of Pennsylvania, Philadelphia, PA USA.

出版信息

Transl Perioper Pain Med. 2017;2(2):1-2. Epub 2017 Feb 14.

PMID:28435847
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5398414/
Abstract
摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a262/5398414/216b56cdd0ab/nihms852951f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a262/5398414/216b56cdd0ab/nihms852951f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a262/5398414/216b56cdd0ab/nihms852951f1.jpg

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1
Stroke 1-2-0: The strategy and video release.中风1-2-0:策略与视频发布
Transl Perioper Pain Med. 2017;2(2):1-2. Epub 2017 Feb 14.
2
A Video-Based Method to Quantify Stroke Synchronisation in Crew Boat Sprint Kayaking.一种基于视频的方法来量化赛艇冲刺皮划艇中的划桨同步性。
J Hum Kinet. 2018 Dec 31;65:45-56. doi: 10.2478/hukin-2018-0038. eCollection 2018 Dec.
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Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis.门诊卒中的电子游戏康复治疗(VIGoROUS):一项针对慢性上肢偏瘫康复的家庭式游戏化强制性运动疗法的多中心比较疗效试验方案
BMC Neurol. 2017 Jun 8;17(1):109. doi: 10.1186/s12883-017-0888-0.
4
Improving executive function deficits by playing interactive video-games: secondary analysis of a randomized controlled trial for individuals with chronic stroke.通过玩交互式电子游戏改善执行功能缺陷:一项针对慢性中风患者的随机对照试验的二次分析
Eur J Phys Rehabil Med. 2016 Aug;52(4):508-15. Epub 2016 Jan 13.
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Video-based educational intervention associated with improved stroke literacy, self-efficacy, and patient satisfaction.基于视频的教育干预与提高中风知识水平、自我效能感及患者满意度相关。
PLoS One. 2017 Mar 23;12(3):e0171952. doi: 10.1371/journal.pone.0171952. eCollection 2017.
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Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?利用商业视频游戏进行上肢脑卒中康复:这是未来的发展方向吗?
Top Stroke Rehabil. 2014 Mar-Apr;21(2):152-62. doi: 10.1310/tsr2102-152.
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Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial.在集体环境中使用电子游戏对改善慢性中风患者的身体活动指标是可行且有效的:一项随机对照试验。
Clin Rehabil. 2016 Apr;30(4):383-92. doi: 10.1177/0269215515584382. Epub 2015 May 7.
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[Efficacy of interventions with video games consoles in stroke patients: a systematic review].[视频游戏机干预对中风患者的疗效:一项系统评价]
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Eliciting upper extremity purposeful movements using video games: a comparison with traditional therapy for stroke rehabilitation.使用电子游戏引发上肢的目的性运动:与中风康复传统疗法的比较。
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An Intervention to Promote Medication Understanding and Use Self-Efficacy: Design of Video Narratives for Aging Patients at Risk of Recurrent Stroke.一项促进药物理解和用药自我效能的干预措施:针对复发性中风风险老年患者的视频叙事设计
JMIR Aging. 2019 Mar 21;2(1):e11539. doi: 10.2196/11539.

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JAMA Netw Open. 2022 May 2;5(5):e2212674. doi: 10.1001/jamanetworkopen.2022.12674.
2
Poor awareness of stroke educational tools among older adults in China.中国老年人对脑卒中教育工具的认知度较低。
Brain Behav. 2021 Oct;11(10):e2357. doi: 10.1002/brb3.2357. Epub 2021 Sep 14.
3
Promoting stroke awareness through short movies and film festivals.通过短片和电影节提高中风意识。

本文引用的文献

1
Calling for a rapid recognition and response program for stroke in China.呼吁在中国建立一个针对中风的快速识别与应对项目。
Transl Perioper Pain Med. 2016;1(4):1-4. Epub 2016 Sep 20.
2
Prevalence, Incidence, and Mortality of Stroke in China: Results from a Nationwide Population-Based Survey of 480 687 Adults.中国脑卒中的患病率、发病率和死亡率:一项基于全国 480687 名成年人的人口普查研究结果。
Circulation. 2017 Feb 21;135(8):759-771. doi: 10.1161/CIRCULATIONAHA.116.025250. Epub 2017 Jan 4.
3
Stroke 1-2-0: a rapid response programme for stroke in China.
CNS Neurosci Ther. 2021 Jul 26;27(9):991-3. doi: 10.1111/cns.13710.
4
Cluster-randomised controlled trial of Stroke 1-2-0 education programme to reduce stroke prehospital delay in China: a study protocol.中国卒中 1-2-0 教育项目以减少卒中发病后院前延误的集群随机对照试验:研究方案。
BMJ Open. 2021 May 25;11(5):e048064. doi: 10.1136/bmjopen-2020-048064.
5
Changing the strategy and culture of stroke awareness education in China: implementing Stroke 1-2-0.改变中国卒中意识教育的策略和文化:实施卒中 1-2-0。
Stroke Vasc Neurol. 2020 Dec;5(4):374-380. doi: 10.1136/svn-2019-000324. Epub 2020 Apr 28.
中风1-2-0:中国的一项中风快速反应计划。
Lancet Neurol. 2017 Jan;16(1):27-28. doi: 10.1016/S1474-4422(16)30283-6. Epub 2016 Oct 28.
4
Factors associated with prehospital delays in the presentation of acute stroke in urban China.与中国城市急性脑卒中患者院前延误相关的因素。
Stroke. 2012 Feb;43(2):362-70. doi: 10.1161/STROKEAHA.111.623512. Epub 2012 Jan 12.