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认知科学中游戏研究的六点建议。

Six Suggestions for Research on Games in Cognitive Science.

作者信息

Chabris Christopher F

机构信息

Geisinger Health System.

Department of Psychology, Union College.

出版信息

Top Cogn Sci. 2017 Apr;9(2):497-509. doi: 10.1111/tops.12267.

Abstract

Games are more varied and occupy more of daily life than ever before. At the same time, the tools available to study game play and players are more powerful than ever, especially massive data sets from online platforms and computational engines that can accurately evaluate human decisions. This essay offers six suggestions for future cognitive science research on games: (1) Don't forget about chess, (2) Look beyond action games and chess, (3) Use (near)-optimal play to understand human play and players, (4) Investigate social phenomena, (5) Raise the standards for studies of games as treatments, (6) Talk to real experts.

摘要

游戏比以往任何时候都更加多样化,并且在日常生活中占据了更多时间。与此同时,用于研究游戏玩法和玩家的工具比以往任何时候都更加强大,尤其是来自在线平台的海量数据集以及能够准确评估人类决策的计算引擎。本文针对未来关于游戏的认知科学研究提出了六点建议:(1)不要忘记国际象棋,(2)超越动作游戏和国际象棋去研究,(3)利用(近乎)最优玩法来理解人类玩法和玩家,(4)研究社会现象,(5)提高将游戏作为治疗手段的研究标准,(6)与真正的专家交流。

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