Markham Francis, Young Martin, Doran Bruce, Sugden Mark
Fenner School of Environment and Society, The Australian National University, 48A Linnaeus Way, Acton, ACT, 2601, Australia.
School of Business and Tourism, Southern Cross University, Hogbin Drive, Coffs Harbour, NSW, 2450, Australia.
BMC Public Health. 2017 May 23;17(1):495. doi: 10.1186/s12889-017-4413-6.
Many jurisdictions regularly conduct surveys to estimate the prevalence of problem gambling in their adult populations. However, the comparison of such estimates is problematic due to methodological variations between studies. Total consumption theory suggests that an association between mean electronic gaming machine (EGM) and casino gambling losses and problem gambling prevalence estimates may exist. If this is the case, then changes in EGM losses may be used as a proxy indicator for changes in problem gambling prevalence. To test for this association this study examines the relationship between aggregated losses on electronic gaming machines (EGMs) and problem gambling prevalence estimates for Australian states and territories between 1994 and 2016.
A Bayesian meta-regression analysis of 41 cross-sectional problem gambling prevalence estimates was undertaken using EGM gambling losses, year of survey and methodological variations as predictor variables. General population studies of adults in Australian states and territory published before 1 July 2016 were considered in scope. 41 studies were identified, with a total of 267,367 participants. Problem gambling prevalence, moderate-risk problem gambling prevalence, problem gambling screen, administration mode and frequency threshold were extracted from surveys. Administrative data on EGM and casino gambling loss data were extracted from government reports and expressed as the proportion of household disposable income lost.
Money lost on EGMs is correlated with problem gambling prevalence. An increase of 1% of household disposable income lost on EGMs and in casinos was associated with problem gambling prevalence estimates that were 1.33 times higher [95% credible interval 1.04, 1.71]. There was no clear association between EGM losses and moderate-risk problem gambling prevalence estimates. Moderate-risk problem gambling prevalence estimates were not explained by the models (I ≥ 0.97; R ≤ 0.01).
The present study adds to the weight of evidence that EGM losses are associated with the prevalence of problem gambling. No patterns were evident among moderate-risk problem gambling prevalence estimates, suggesting that this measure is either subject to pronounced measurement error or lacks construct validity. The high degree of residual heterogeneity raises questions about the validity of comparing problem gambling prevalence estimates, even after adjusting for methodological variations between studies.
许多辖区定期开展调查,以估算成年人口中问题赌博的患病率。然而,由于研究之间的方法差异,此类估算的比较存在问题。总消费理论表明,平均电子游戏机(EGM)与赌场赌博损失和问题赌博患病率估算之间可能存在关联。如果是这样,那么EGM损失的变化可用作问题赌博患病率变化的代理指标。为了检验这种关联,本研究考察了1994年至2016年澳大利亚各州和领地电子游戏机(EGM)的总损失与问题赌博患病率估算之间的关系。
采用贝叶斯元回归分析41项横断面问题赌博患病率估算,将EGM赌博损失、调查年份和方法差异作为预测变量。纳入范围为2016年7月1日前发表的澳大利亚各州和领地成年人的一般人群研究。共识别出41项研究,参与者总数为267367人。从调查中提取问题赌博患病率、中度风险问题赌博患病率、问题赌博筛查、管理模式和频率阈值。从政府报告中提取EGM和赌场赌博损失数据的行政数据,并表示为家庭可支配收入损失的比例。
EGM上损失的金钱与问题赌博患病率相关。家庭可支配收入在EGM和赌场损失增加1%,与问题赌博患病率估算高出1.33倍相关[95%可信区间1.04,1.71]。EGM损失与中度风险问题赌博患病率估算之间没有明显关联。模型无法解释中度风险问题赌博患病率估算(I≥0.97;R≤0.01)。
本研究进一步证明了EGM损失与问题赌博患病率相关。中度风险问题赌博患病率估算中没有明显模式,表明该测量方法要么存在明显的测量误差,要么缺乏结构效度。即使在调整研究之间的方法差异后,高度的残差异质性也对比较问题赌博患病率估算值的有效性提出了质疑。